[PDF][PDF] A literature review of gaming in education

KL McClarty, A Orr, PM Frey, RP Dolan… - Gaming in …, 2012 - academia.edu
The use of simulations and digital games in learning and assessment is expected to
increase over the next several years. Although there is much theoretical support for the …

Individualization in serious games: A systematic review of the literature on the aspects of the players to adapt to

P Sajjadi, A Ewais, O De Troyer - Entertainment Computing, 2022 - Elsevier
It has been extensively argued that individualizing a serious game to the characteristics of its
players is a major contributing factor to its effectiveness. To realize this individualization, the …

[图书][B] Digital games and learning: Research and theory

N Whitton - 2014 - taylorfrancis.com
In recent years, there has been growing interest in the use of digital games to enhance
teaching and learning at all educational levels, from early years through to lifelong learning …

The effectiveness of adaptive difficulty adjustments on students' motivation and learning in an educational computer game

S Sampayo-Vargas, CJ Cope, Z He, GJ Byrne - Computers & Education, 2013 - Elsevier
Computer games that adaptively adjust difficulty are used to continuously challenge players
according to their abilities. The adjustment of difficulty occurs automatically in response to a …

Micro‐adaptivity: Protecting immersion in didactically adaptive digital educational games

MD Kickmeier‐Rust, D Albert - Journal of Computer Assisted …, 2010 - Wiley Online Library
The idea of utilizing the rich potential of today's computer games for educational purposes
excites educators, scientists and technicians. Despite the significant hype over digital game …

Making learning fun: gaming in radiology education

O Awan, C Dey, H Salts, J Brian, J Fotos, E Royston… - Academic radiology, 2019 - Elsevier
With continued technologic advances, it is not surprising that gaming techniques are
increasingly being used in radiology residency programs. This comprehensive review on …

[图书][B] Metodología para el diseño de videojuegos educativos sobre una arquitectura para el análisis del aprendizaje colaborativo

N Padilla Zea - 2011 - digibug.ugr.es
En un siglo donde la tecnología está ocupando gran parte del mercado, tanto profesional
como personal, parece que no era más que cuestión de tiempo que esta tecnología …

Interactive narratives affecting social change

ST Steinemann, GH Iten, K Opwis… - Journal of Media …, 2017 - econtent.hogrefe.com
Interactive narratives offer interesting opportunities for the study of the impact of media on
behavior. A growing amount of research on games advocating social change, including …

A case study on service-oriented architecture for serious games

MB Carvalho, F Bellotti, R Berta, A De Gloria… - Entertainment …, 2015 - Elsevier
Abstract Service-Oriented Architecture (SOA) is a set of practices for architectural design of
software that exploits services as loosely coupled components orchestrated to deliver …

Review of feedback in edutainment games for preschoolers in the USA

M Nikolayev, SM Reich, T Muskat… - Journal of Children …, 2021 - Taylor & Francis
Feedback is an essential component of children's learning; yet, how it is provided through
the edutainment market for preschoolers is largely understudied. This study examined the …