[HTML][HTML] The making and evaluation of digital games used for the assessment of attention: systematic review
Background: Serious games are now widely used in many contexts, including psychological
research and clinical use. One area of growing interest is that of cognitive assessment …
research and clinical use. One area of growing interest is that of cognitive assessment …
Virtual reality games for cognitive rehabilitation of older adults: a review of adaptive games, domains and techniques
DE Guzmán, CF Rengifo, JD Guzmán, CE Garcia Cena - Virtual Reality, 2024 - Springer
In recent decades, the senior adults population worldwide has increased, as well as the
medical conditions related to aging, such as cognitive decline. Virtual reality (VR) games are …
medical conditions related to aging, such as cognitive decline. Virtual reality (VR) games are …
Effectiveness of a serious game design and game mechanic factors for attention and executive function improvement in the elderly: a pretest-posttest study
YK Wong, CF Wu, YH Tu - Applied Sciences, 2022 - mdpi.com
Attention allows us to focus and process information from our environment, and executive
function enables us to plan, work, and manage our daily lives. As individuals become older …
function enables us to plan, work, and manage our daily lives. As individuals become older …
[HTML][HTML] Serious games for cognitive rehabilitation in older adults: a conceptual framework
DE Guzmán, CF Rengifo, CE García-Cena - … Technologies and Interaction, 2024 - mdpi.com
This paper presents a conceptual framework for the development of serious games aimed at
cognitive rehabilitation in older adults. Following Jabareen's methodology, a literature …
cognitive rehabilitation in older adults. Following Jabareen's methodology, a literature …
TAG-ME again: A serious game for measuring working memory
BrainTagger (demo version: researcher-demo. braintagger. com) is a suite of Target
Acquisition Games for Measurement and Evaluation (TAG-ME). Here we introduce TAG-ME …
Acquisition Games for Measurement and Evaluation (TAG-ME). Here we introduce TAG-ME …
Cognitive Speed in Neurodegenerative Disease: Comparing Mean Rate and Inconsistency Within and Across the Alzheimer's and Lewy Body Spectra in the …
HS Caballero, GP McFall, M Gee… - Journal of …, 2024 - content.iospress.com
Background: Alzheimer's disease (AD) and Lewy body disease (LBD) are characterized by
early and gradual worsening perturbations in speeded cognitive responses. Objective …
early and gradual worsening perturbations in speeded cognitive responses. Objective …
Analysis of heart rate variability and game performance in normal and cognitively impaired elderly subjects using serious games
CJ Hou, YT Chen, MA Capilayan, MW Huang… - Applied Sciences, 2022 - mdpi.com
Cognitive decline is one of the primary concerns in the elderly population. Serious games
have been used for different purposes related to elderly care, such as physical therapy …
have been used for different purposes related to elderly care, such as physical therapy …
Human reaction time in a mixed reality environment
Over the last few years applications based on the use of immersive environments, where
physical and digital objects coexist and interact, have gained widespread attention. Thanks …
physical and digital objects coexist and interact, have gained widespread attention. Thanks …
Serious games and mixed reality applications for healthcare
Serious games are games in which the main goal is not entertainment, but a serious
purpose ranging from the acquisition of knowledge to interactive training, to name just a few …
purpose ranging from the acquisition of knowledge to interactive training, to name just a few …
Attention and Motor skill improvements in Mild Cognitive Impairment patients using COSMA Application
A Christogianni, K Bojan… - International …, 2022 - journal.seriousgamessociety.org
Serious games have grown rapidly to provide cognitive stimulation for people with cognitive
impairment. In this endeavour, we have created the COSMA games. In this two-arm study …
impairment. In this endeavour, we have created the COSMA games. In this two-arm study …