[HTML][HTML] The making and evaluation of digital games used for the assessment of attention: systematic review

K Wiley, R Robinson, RL Mandryk - JMIR Serious Games, 2021 - games.jmir.org
Background: Serious games are now widely used in many contexts, including psychological
research and clinical use. One area of growing interest is that of cognitive assessment …

Virtual reality games for cognitive rehabilitation of older adults: a review of adaptive games, domains and techniques

DE Guzmán, CF Rengifo, JD Guzmán, CE Garcia Cena - Virtual Reality, 2024 - Springer
In recent decades, the senior adults population worldwide has increased, as well as the
medical conditions related to aging, such as cognitive decline. Virtual reality (VR) games are …

Effectiveness of a serious game design and game mechanic factors for attention and executive function improvement in the elderly: a pretest-posttest study

YK Wong, CF Wu, YH Tu - Applied Sciences, 2022 - mdpi.com
Attention allows us to focus and process information from our environment, and executive
function enables us to plan, work, and manage our daily lives. As individuals become older …

[HTML][HTML] Serious games for cognitive rehabilitation in older adults: a conceptual framework

DE Guzmán, CF Rengifo, CE García-Cena - … Technologies and Interaction, 2024 - mdpi.com
This paper presents a conceptual framework for the development of serious games aimed at
cognitive rehabilitation in older adults. Following Jabareen's methodology, a literature …

TAG-ME again: A serious game for measuring working memory

YZ Hu, S Parimoo, M Chignell, CJ Lowe… - Applied …, 2023 - Taylor & Francis
BrainTagger (demo version: researcher-demo. braintagger. com) is a suite of Target
Acquisition Games for Measurement and Evaluation (TAG-ME). Here we introduce TAG-ME …

Cognitive Speed in Neurodegenerative Disease: Comparing Mean Rate and Inconsistency Within and Across the Alzheimer's and Lewy Body Spectra in the …

HS Caballero, GP McFall, M Gee… - Journal of …, 2024 - content.iospress.com
Background: Alzheimer's disease (AD) and Lewy body disease (LBD) are characterized by
early and gradual worsening perturbations in speeded cognitive responses. Objective …

Analysis of heart rate variability and game performance in normal and cognitively impaired elderly subjects using serious games

CJ Hou, YT Chen, MA Capilayan, MW Huang… - Applied Sciences, 2022 - mdpi.com
Cognitive decline is one of the primary concerns in the elderly population. Serious games
have been used for different purposes related to elderly care, such as physical therapy …

Human reaction time in a mixed reality environment

SMU Arif, M Brizzi, M Carli, F Battisti - Frontiers in Neuroscience, 2022 - frontiersin.org
Over the last few years applications based on the use of immersive environments, where
physical and digital objects coexist and interact, have gained widespread attention. Thanks …

Serious games and mixed reality applications for healthcare

S Condino, M Gesi, RM Viglialoro, M Carbone… - Applied Sciences, 2022 - mdpi.com
Serious games are games in which the main goal is not entertainment, but a serious
purpose ranging from the acquisition of knowledge to interactive training, to name just a few …

Attention and Motor skill improvements in Mild Cognitive Impairment patients using COSMA Application

A Christogianni, K Bojan… - International …, 2022 - journal.seriousgamessociety.org
Serious games have grown rapidly to provide cognitive stimulation for people with cognitive
impairment. In this endeavour, we have created the COSMA games. In this two-arm study …