Gamified crowdsourcing: Conceptualization, literature review, and future agenda

B Morschheuser, J Hamari, J Koivisto… - International Journal of …, 2017 - Elsevier
Two parallel phenomena are gaining attention in human–computer interaction research:
gamification and crowdsourcing. Because crowdsourcing's success depends on a mass of …

[HTML][HTML] Experiencias motivacionales gamificadas: una revisión sistemática de literatura

YS Pascuas Rengifo, EO Vargas Jara… - … educativa (México, DF …, 2017 - scielo.org.mx
Este artículo presenta una revisión sistemática de literatura relacionada con la gamificación
para identificar el impacto que ésta ha tenido en los procesos de formación en el sector …

Interactivia. ro–A study of a gamification framework using zero-cost tools

C Maican, R Lixandroiu, C Constantin - Computers in Human Behavior, 2016 - Elsevier
It is a fact beyond doubt that humans, irrespective of race, age or gender, love to play,
games being considered a tool for enjoying oneself and relaxing, but also for one's mental …

Consideration on how to introduce gamification tools to enhance citizen engagement in crowdsourced cadastral surveys

K Apostolopoulos, C Potsiou - Survey Review, 2022 - Taylor & Francis
The major objective of this research is to investigate the progress of citizen participation in
cadastral surveying and to consider ways on how to introduce gamification tools for further …

Inferring landmarks for pedestrian navigation from mobile eye-tracking data and Google Street View

C Lander, F Wiehr, N Herbig, A Krüger… - Proceedings of the 2017 …, 2017 - dl.acm.org
While it has been well established that incorporating landmarks into route descriptions
enhances understanding and performance of wayfinding, only a very few available systems …

Crowdsourcing in UX Research

YC Zhao, J Tang, X Ye, J Lian - User Experience Methods and Tools in … - taylorfrancis.com
This chapter aims to review the current state of the art of crowdsourcing use in UX research
and the main issues. First, this chapter attempts to conceptualize crowdsourcing in UX …

Motivational experiences of gamifications: a systematic literature review

YS Pascuas Rengifo, EO Vargas Jara… - … educativa (México, DF …, 2017 - scielo.org.mx
Experiencias motivacionales gamificadas: una revisión sistemática de literatura Page 1
Innovación Educativa, ISSN: 1665-2673 vol. 17, número 75 | septiembre-diciembre, 2017 …

Designing for quality in real-world mobile crowdsourcing systems

MT Othman - 2021 - theses.ncl.ac.uk
Crowdsourcing has emerged as a popular means to collect and analyse data on a scale for
problems that require human intelligence to resolve. Its prompt response and low cost have …