Cartoon image processing: a survey
With the rapid development of cartoon industry, various studies on two-dimensional (2D)
cartoon have been proposed for different application scenarios, such as quality assessment …
cartoon have been proposed for different application scenarios, such as quality assessment …
Pose2Pose: Pose selection and transfer for 2D character animation
An artist faces two challenges when creating a 2D animated character to mimic a specific
human performance. First, the artist must design and draw a collection of artwork depicting …
human performance. First, the artist must design and draw a collection of artwork depicting …
Exploring inbetween charts with trajectory-guided sliders for cutout animation
We introduce an interactive tool to intuitively make inbetween charts for cutout character
movements (ie, transitioning from one image to another), inspired by cartoon animators' …
movements (ie, transitioning from one image to another), inspired by cartoon animators' …
Audio-oriented video interpolation using key pose
T Nakatsuka, Y Tsuchiya, M Hamanaka… - International Journal of …, 2021 - World Scientific
This paper describes a deep learning-based method for long-term video interpolation that
generates intermediate frames between two music performance videos of a person playing …
generates intermediate frames between two music performance videos of a person playing …
View-Dependent Deformation for 2.5-D Cartoon Models
T Fukusato, A Maejima - IEEE Computer Graphics and …, 2022 - ieeexplore.ieee.org
Two-and-a-half-dimensional (2.5-D) cartoon models are popular methods used for
simulating three-dimensional (3-D) movements, such as out-of-plane rotation, from two …
simulating three-dimensional (3-D) movements, such as out-of-plane rotation, from two …
SoundToons: Exemplar-Based Authoring of Interactive Audio-Driven Animation Sprites
Animations can come to life when they are synchronized with relevant sounds. Yet,
synchronizing animations to audio requires tedious key-framing or programming, which is …
synchronizing animations to audio requires tedious key-framing or programming, which is …
Using machine-learning models to determine movements of a mouth corresponding to live speech
Disclosed systems and methods predict visemes from an audio sequence. A viseme-
generation application accesses a first set of training data that includes a first audio …
generation application accesses a first set of training data that includes a first audio …
View-dependent formulation of 2.5 d cartoon models
T Fukusato, A Maejima - arXiv preprint arXiv:2103.15472, 2021 - arxiv.org
2.5 D cartoon models are methods to simulate three-dimensional (3D)-like movements, such
as out-of-plane rotation, from two-dimensional (2D) shapes in different views. However …
as out-of-plane rotation, from two-dimensional (2D) shapes in different views. However …
[PDF][PDF] Gala, a study of accessible workflow in producing embodied virtual reality films
R Carpio-Alfsen - 2023 - research.bond.edu.au
This PhD research is an exegesis accompanying the virtual reality (VR) short film Gala. Gala
is an embodied virtual reality (EVR) film constructed using a hybrid method of film, games …
is an embodied virtual reality (EVR) film constructed using a hybrid method of film, games …