Virtual reality sickness: a review of causes and measurements

E Chang, HT Kim, B Yoo - International Journal of Human …, 2020 - Taylor & Francis
In virtual reality (VR), users can experience symptoms of motion sickness, which is referred
to as VR sickness or cybersickness. The symptoms include but are not limited to eye fatigue …

Virtual environments for motor rehabilitation

MK Holden - Cyberpsychology & behavior, 2005 - liebertpub.com
In this paper, the current" state of the art" for virtual reality (VR) applications in the field of
motor rehabilitation is reviewed. The paper begins with a brief overview of available …

Presence and immersion in virtual reality

MI Berkman, E Akan - Encyclopedia of computer graphics and games, 2024 - Springer
A game engine (Gregory 2018) is a software engine/framework mainly designed to develop
video games while providing built-in libraries, tools, and/or components for game …

Review on cybersickness in applications and visual displays

L Rebenitsch, C Owen - Virtual Reality, 2016 - Springer
Cybersickness is an affliction common to users of virtual environments. Similar in symptoms
to motion sickness, cybersickness can result in nausea, headaches, and dizziness. With …

Efficacy of virtual reality in pedestrian safety research

S Deb, DW Carruth, R Sween, L Strawderman… - Applied ergonomics, 2017 - Elsevier
Advances in virtual reality technology present new opportunities for human factors research
in areas that are dangerous, difficult, or expensive to study in the real world. The authors …

Measuring presence in virtual environments: A presence questionnaire

BG Witmer, MJ Singer - Presence, 1998 - direct.mit.edu
The effectiveness of virtual environments (VEs) has often been linked to the sense of
presence reported by users of those VEs.(Presence is defined as the subjective experience …

[图书][B] Virtual reality technology

GC Burdea - 2003 - books.google.com
A groundbreaking Virtual Reality textbook is now even better Virtual reality is a very powerful
and compelling computer application by which humans can interface and interact with …

[图书][B] 3D user interfaces: theory and practice

JJ LaViola Jr, E Kruijff, RP McMahan, D Bowman… - 2017 - books.google.com
The Complete, Up-To-Date Guide to Building Great 3D User Interfaces for Any Application
3D interaction is suddenly everywhere. But simply using 3D input or displays isn't enough …

Latency and cybersickness: Impact, causes, and measures. A review

JP Stauffert, F Niebling, ME Latoschik - Frontiers in Virtual Reality, 2020 - frontiersin.org
Latency is a key characteristic inherent to any computer system. Motion-to-Photon (MTP)
latency describes the time between the movement of a tracked object and its corresponding …

Travel in immersive virtual environments: An evaluation of viewpoint motion control techniques

DA Bowman, D Koller… - Proceedings of IEEE 1997 …, 1997 - ieeexplore.ieee.org
Presents a categorization of techniques for first-person motion control, or travel, through
immersive virtual environments, as well as a framework for evaluating the quality of different …