Virtual reality sickness: a review of causes and measurements
In virtual reality (VR), users can experience symptoms of motion sickness, which is referred
to as VR sickness or cybersickness. The symptoms include but are not limited to eye fatigue …
to as VR sickness or cybersickness. The symptoms include but are not limited to eye fatigue …
Virtual environments for motor rehabilitation
MK Holden - Cyberpsychology & behavior, 2005 - liebertpub.com
In this paper, the current" state of the art" for virtual reality (VR) applications in the field of
motor rehabilitation is reviewed. The paper begins with a brief overview of available …
motor rehabilitation is reviewed. The paper begins with a brief overview of available …
Presence and immersion in virtual reality
MI Berkman, E Akan - Encyclopedia of computer graphics and games, 2024 - Springer
A game engine (Gregory 2018) is a software engine/framework mainly designed to develop
video games while providing built-in libraries, tools, and/or components for game …
video games while providing built-in libraries, tools, and/or components for game …
Review on cybersickness in applications and visual displays
L Rebenitsch, C Owen - Virtual Reality, 2016 - Springer
Cybersickness is an affliction common to users of virtual environments. Similar in symptoms
to motion sickness, cybersickness can result in nausea, headaches, and dizziness. With …
to motion sickness, cybersickness can result in nausea, headaches, and dizziness. With …
Efficacy of virtual reality in pedestrian safety research
Advances in virtual reality technology present new opportunities for human factors research
in areas that are dangerous, difficult, or expensive to study in the real world. The authors …
in areas that are dangerous, difficult, or expensive to study in the real world. The authors …
Measuring presence in virtual environments: A presence questionnaire
BG Witmer, MJ Singer - Presence, 1998 - direct.mit.edu
The effectiveness of virtual environments (VEs) has often been linked to the sense of
presence reported by users of those VEs.(Presence is defined as the subjective experience …
presence reported by users of those VEs.(Presence is defined as the subjective experience …
[图书][B] Virtual reality technology
GC Burdea - 2003 - books.google.com
A groundbreaking Virtual Reality textbook is now even better Virtual reality is a very powerful
and compelling computer application by which humans can interface and interact with …
and compelling computer application by which humans can interface and interact with …
[图书][B] 3D user interfaces: theory and practice
The Complete, Up-To-Date Guide to Building Great 3D User Interfaces for Any Application
3D interaction is suddenly everywhere. But simply using 3D input or displays isn't enough …
3D interaction is suddenly everywhere. But simply using 3D input or displays isn't enough …
Latency and cybersickness: Impact, causes, and measures. A review
Latency is a key characteristic inherent to any computer system. Motion-to-Photon (MTP)
latency describes the time between the movement of a tracked object and its corresponding …
latency describes the time between the movement of a tracked object and its corresponding …
Travel in immersive virtual environments: An evaluation of viewpoint motion control techniques
Presents a categorization of techniques for first-person motion control, or travel, through
immersive virtual environments, as well as a framework for evaluating the quality of different …
immersive virtual environments, as well as a framework for evaluating the quality of different …