MindNinja: Concept, development and evaluation of a mind action game based on EEGs
Nowadays, Brain Computer Interface (BCI) are becoming accessible and cheap solutions
and can be acquired with nonintrusive top off-the-shelf products. This creates a new …
and can be acquired with nonintrusive top off-the-shelf products. This creates a new …
[PDF][PDF] A content adaptation architecture for games
Most of the game content is designed specificaly for the device, which it is being developed
for. Nowadays, with the development of mobile phones, smartphones, tablets and Digital TV …
for. Nowadays, with the development of mobile phones, smartphones, tablets and Digital TV …
Uniform spatial subdivision to improve boids algorithm in a gaming environment
PM Mavhemwa, I Nyangani - International Journal for Advance …, 2018 - ijarnd.com
Video games often make use of simulation to represent part of a real-world phenomenon; be
it simulating a typical crowd behavior (eg chaos, rioting), or particle simulation (eg fire …
it simulating a typical crowd behavior (eg chaos, rioting), or particle simulation (eg fire …
Designing for energy-efficient vision-based interactivity on mobile devices
M Bordallo López - 2014 - oulurepo.oulu.fi
Tiivistelmä Tulevaisuuden multimodaalisten mobiilialustojen sovellusten ja käyttöliittymien
odotetaan vaativan käyttäjältä läheistä vuorovaikutusta. Tähän saakka mobiililaitteet on …
odotetaan vaativan käyttäjältä läheistä vuorovaikutusta. Tähän saakka mobiililaitteet on …
An architecture for real time crowd simulation using multiple gpus
Computing and presenting crowd simulation in real-time requires an intensive processing
effort, since it is necessary processing the behavior and render of each entity. The advent of …
effort, since it is necessary processing the behavior and render of each entity. The advent of …
Identifying and Alleviating Performance Bottlenecks for Boid-Based Systems
BV Norgren - 2024 - diva-portal.org
Boid-based systems are typically used to simulate flocks of animals in nature, such as avian
flocks or fish schools. The naïve implementation has a time complexity of O (n2), as each …
flocks or fish schools. The naïve implementation has a time complexity of O (n2), as each …
Mobilewars: A mobile gpgpu game
Nowadays mobile phones, especially smartphones, are equipped with advanced computing
capabilities. Most of these devices have multicore processors such as dual-core CPUs and …
capabilities. Most of these devices have multicore processors such as dual-core CPUs and …
Flock heterogeneity and its applications
G Nagy - 2021 - summit.sfu.ca
Although the vast majority of synthetic flocking models assume that agents in a flock are
homogeneous, biologists have shown that this is not the case in real flocks. Mixed-species …
homogeneous, biologists have shown that this is not the case in real flocks. Mixed-species …
Computational and Structural Advantages of Pairwise Flocking
Biologists have shown that certain species of birds flock in groups at least partially
composed of pairs, believed to be stable mate pairs. In this paper we consider synthetic …
composed of pairs, believed to be stable mate pairs. In this paper we consider synthetic …
Computer-generated artificial life model: algorithm for hunters hunting preys
MMU Haque, SIK Sur, RB Shahriar, SR Saha - 2021 - dspace.bracu.ac.bd
This thesis simulates the behavior of predators and preys observed between a pack of
wolves and a deer herd during a hunting scenario. We use the Boids flocking algorithm, an …
wolves and a deer herd during a hunting scenario. We use the Boids flocking algorithm, an …