MindNinja: Concept, development and evaluation of a mind action game based on EEGs

M Joselli, F Binder, E Clua… - 2014 Brazilian Symposium …, 2014 - ieeexplore.ieee.org
Nowadays, Brain Computer Interface (BCI) are becoming accessible and cheap solutions
and can be acquired with nonintrusive top off-the-shelf products. This creates a new …

[PDF][PDF] A content adaptation architecture for games

M Joselli, JRS Junior, M Zamith, E Clua, E Soluri - SBGames. SBC, 2012 - sbgames.org
Most of the game content is designed specificaly for the device, which it is being developed
for. Nowadays, with the development of mobile phones, smartphones, tablets and Digital TV …

Uniform spatial subdivision to improve boids algorithm in a gaming environment

PM Mavhemwa, I Nyangani - International Journal for Advance …, 2018 - ijarnd.com
Video games often make use of simulation to represent part of a real-world phenomenon; be
it simulating a typical crowd behavior (eg chaos, rioting), or particle simulation (eg fire …

Designing for energy-efficient vision-based interactivity on mobile devices

M Bordallo López - 2014 - oulurepo.oulu.fi
Tiivistelmä Tulevaisuuden multimodaalisten mobiilialustojen sovellusten ja käyttöliittymien
odotetaan vaativan käyttäjältä läheistä vuorovaikutusta. Tähän saakka mobiililaitteet on …

An architecture for real time crowd simulation using multiple gpus

M Joselli, JR Da Silva, E Clua - 2014 Brazilian Symposium on …, 2014 - ieeexplore.ieee.org
Computing and presenting crowd simulation in real-time requires an intensive processing
effort, since it is necessary processing the behavior and render of each entity. The advent of …

Identifying and Alleviating Performance Bottlenecks for Boid-Based Systems

BV Norgren - 2024 - diva-portal.org
Boid-based systems are typically used to simulate flocks of animals in nature, such as avian
flocks or fish schools. The naïve implementation has a time complexity of O (n2), as each …

Mobilewars: A mobile gpgpu game

M Joselli, JR Silva, E Clua, E Soluri - … 2013, São Paulo, Brazil, October 16 …, 2013 - Springer
Nowadays mobile phones, especially smartphones, are equipped with advanced computing
capabilities. Most of these devices have multicore processors such as dual-core CPUs and …

Flock heterogeneity and its applications

G Nagy - 2021 - summit.sfu.ca
Although the vast majority of synthetic flocking models assume that agents in a flock are
homogeneous, biologists have shown that this is not the case in real flocks. Mixed-species …

Computational and Structural Advantages of Pairwise Flocking

G Nagy, A Thornton, H Ling, G McIvor… - … Symposium on Multi …, 2019 - ieeexplore.ieee.org
Biologists have shown that certain species of birds flock in groups at least partially
composed of pairs, believed to be stable mate pairs. In this paper we consider synthetic …

Computer-generated artificial life model: algorithm for hunters hunting preys

MMU Haque, SIK Sur, RB Shahriar, SR Saha - 2021 - dspace.bracu.ac.bd
This thesis simulates the behavior of predators and preys observed between a pack of
wolves and a deer herd during a hunting scenario. We use the Boids flocking algorithm, an …