A systematic review and meta-analysis of the effectiveness of body ownership illusions in virtual reality
Body ownership illusions (BOIs) occur when participants experience that their actual body is
replaced by a body shown in virtual reality (VR). Based on a systematic review of the …
replaced by a body shown in virtual reality (VR). Based on a systematic review of the …
Research trends in virtual reality locomotion techniques
ES Martinez, AS Wu… - 2022 IEEE Conference on …, 2022 - ieeexplore.ieee.org
Virtual reality (VR) researchers have had a long-standing interest in studying locomotion for
developing new techniques, improving upon prior ones, and analyzing their effects on users …
developing new techniques, improving upon prior ones, and analyzing their effects on users …
Avatar embodiment. a standardized questionnaire
TC Peck, M Gonzalez-Franco - Frontiers in Virtual Reality, 2021 - frontiersin.org
The aim of this paper is to further the understanding of embodiment by 1) analytically
determining the components defining embodiment, 2) increasing comparability and …
determining the components defining embodiment, 2) increasing comparability and …
Locomotion vault: the extra mile in analyzing vr locomotion techniques
Numerous techniques have been proposed for locomotion in virtual reality (VR). Several
taxonomies consider a large number of attributes (eg, hardware, accessibility) to …
taxonomies consider a large number of attributes (eg, hardware, accessibility) to …
Hand interfaces: Using hands to imitate objects in ar/vr for expressive interactions
Augmented reality (AR) and virtual reality (VR) technologies create exciting new
opportunities for people to interact with computing resources and information. Less exciting …
opportunities for people to interact with computing resources and information. Less exciting …
Coolmoves: User motion accentuation in virtual reality
Current Virtual Reality (VR) systems are bereft of stylization and embellishment of the user's
motion-concepts that have been well explored in animations for games and movies. We …
motion-concepts that have been well explored in animations for games and movies. We …
Examining design choices of questionnaires in VR user studies
Questionnaires are among the most common research tools in virtual reality (VR) user
studies. Transitioning from virtuality to reality for giving self-reports on VR experiences can …
studies. Transitioning from virtuality to reality for giving self-reports on VR experiences can …
[HTML][HTML] The rocketbox library and the utility of freely available rigged avatars
As part of the open sourcing of the Microsoft Rocketbox avatar library for research and
academic purposes, here we discuss the importance of rigged avatars for the Virtual and …
academic purposes, here we discuss the importance of rigged avatars for the Virtual and …
The self-avatar follower effect in virtual reality
When embodying a virtual avatar in immersive VR applications where body tracking is
enabled, users typically are and feel in control the avatar movements. However, there are …
enabled, users typically are and feel in control the avatar movements. However, there are …
Beyond being real: A sensorimotor control perspective on interactions in virtual reality
We can create Virtual Reality (VR) interactions that have no equivalent in the real world by
remapping spacetime or altering users' body representation, such as stretching the user's …
remapping spacetime or altering users' body representation, such as stretching the user's …