Examining board gameplay and learning: A multidisciplinary review of recent research

RY Bayeck - Simulation & Gaming, 2020 - journals.sagepub.com
Background Recent years have seen the resurgence of board games designed for
entertainment, and to teach or explicate real life problems. The revival of board gameplay …

Systematic review and validation of the game experience questionnaire (geq)-implications for citation and reporting practice

ELC Law, F Brühlmann, ED Mekler - … of the 2018 Annual Symposium on …, 2018 - dl.acm.org
Despite lacking a formal peer-reviewed publication, the Game Experience Questionnaire
(GEQ) is widely applied in games research, which might risk the proliferation of erroneous …

Correlación entre actividades de interacción social registradas con nuevas tecnologías y el grado de aislamiento social en los adultos mayores

AM Rebollar, WC Francisco - Revista mexicana de ingeniería …, 2015 - medigraphic.com
RESUMEN El Aislamiento Social es un problema que se acentúa en la etapa de la vejez,
poniendo en riesgo la integridad física y mental de los adultos mayores. Para mitigar este …

Validation of two game experience scales: the player experience of need satisfaction (PENS) and game experience questionnaire (GEQ)

D Johnson, MJ Gardner, R Perry - International Journal of Human …, 2018 - Elsevier
Accurate measurement of the player experience in videogames is key to understanding the
impacts of videogame play, designing and developing engaging videogames, and …

Mobile applications in an aging society: Status and trends

I Plaza, L Martín, S Martin, C Medrano - Journal of Systems and Software, 2011 - Elsevier
Today, many countries, including several European states, the USA, and Japan, are aging;
both the number and the percentage of elderly people are increasing. To create a cohesive …

Benefits and factors influencing the design of intergenerational digital games: A systematic literature review

T De la Hera, E Loos, M Simons, J Blom - Societies, 2017 - mdpi.com
The main purpose of this paper is to review the benefits and factors to be taken into
consideration for the design of intergenerational digital games. We conducted a systematic …

Let's play together: Effects of video-game play on intergenerational perceptions among youth and elderly participants

PH Chua, Y Jung, MO Lwin, YL Theng - Computers in Human Behavior, 2013 - Elsevier
In this paper, we report on a longitudinal study that investigates the effects of video-game
play on intergenerational perceptions amongst youths and the elderly after participating in a …

Older adults' digital gameplay: Patterns, benefits, and challenges

D Kaufman, L Sauvé, L Renaud… - Simulation & …, 2016 - journals.sagepub.com
Background. Empirical evidence suggests that digital gameplay can enhance social
interaction and improve cognition for older adults. However, if digital games are to be …

Impact of serious games on health and well-being of elderly: a systematic review

TTH Nguyen, D Ishmatova, T Tapanainen… - 2017 - aisel.aisnet.org
Besides their entertainment value, serious games can have beneficial therapeutic effects for
elderly people that improve their health and well-being. Games are likely to be accepted by …

Being (grand) players: review of digital games and their potential to enhance intergenerational interactions

L Costa, A Veloso - Journal of Intergenerational Relationships, 2016 - Taylor & Francis
Recently, there has been growing interest in the way in which digital games can affect
intergenerational interactions. Although the existing body of knowledge on intergenerational …