Augmented reality and gamification in education: A systematic literature review of research, applications, and empirical studies

G Lampropoulos, E Keramopoulos, K Diamantaras… - applied sciences, 2022 - mdpi.com
This study scrutinizes the existing literature regarding the use of augmented reality and
gamification in education to establish its theoretical basis. A systematic literature review …

A systematic mapping review of augmented reality applications to support STEM learning in higher education

S Mystakidis, A Christopoulos, N Pellas - Education and Information …, 2022 - Springer
While there is an increasing interest in Augmented Reality (AR) technologies in Primary and
Secondary (K-12) Education, its application in Higher Education (HE) is still an emerging …

[HTML][HTML] Ten years of augmented reality in education: A meta-analysis of (quasi-) experimental studies to investigate the impact

HY Chang, T Binali, JC Liang, GL Chiou… - Computers & …, 2022 - Elsevier
Augmented reality (AR) continues to show its impact in education. While systematic review
and meta-analysis studies have synthesized the evidence of this impact, most of them did …

Gamification in mobile-assisted language learning: A systematic review of Duolingo literature from public release of 2012 to early 2020

M Shortt, S Tilak, I Kuznetcova, B Martens… - Computer Assisted …, 2023 - Taylor & Francis
More than 300 million people use the gamified mobile-assisted language learning (MALL)
application (app) Duolingo. The challenging tasks, reward incentives, systematic levels, and …

Digital twin: Values, challenges and enablers from a modeling perspective

A Rasheed, O San, T Kvamsdal - IEEE access, 2020 - ieeexplore.ieee.org
Digital twin can be defined as a virtual representation of a physical asset enabled through
data and simulators for real-time prediction, optimization, monitoring, controlling, and …

Artificial intelligence in education

W Holmes - Encyclopedia of education and information …, 2020 - Springer
The effects of technology acceptance and innovation diffusion behaviors on information and
communications technology-enabled teaching/learning systems (ITLS) adoption attract …

Integrating augmented reality into problem based learning: The effects on learning achievement and attitude in physics education

M Fidan, M Tuncel - Computers & Education, 2019 - Elsevier
This study investigates the effects of Problem Based Learning (PBL) assisted with
Augmented Reality (AR) on learning achievement and attitude towards physics subjects as …

The past, present, and future of virtual and augmented reality research: a network and cluster analysis of the literature

P Cipresso, IAC Giglioli, MA Raya, G Riva - Frontiers in psychology, 2018 - frontiersin.org
The recent appearance of low cost virtual reality (VR) technologies–like the Oculus Rift, the
HTC Vive and the Sony PlayStation VR–and Mixed Reality Interfaces (MRITF)–like the …

An overview of twenty-five years of augmented reality in education

J Garzón - Multimodal Technologies and Interaction, 2021 - mdpi.com
Augmented reality (AR) enables an interactive experience with the real world where real-
world objects are enhanced with computer-generated perceptual information. Twenty-five …

The circular economy in the construction and demolition waste sector–A review and an integrative model approach

LAL Ruiz, XR Ramón, SG Domingo - Journal of Cleaner Production, 2020 - Elsevier
Construction and demolition waste (CDW) is a priority for many policies at global level. This
is due to the high volume of CDW that is produced and its inadequate management. This …