[HTML][HTML] A review on augmented reality authoring toolkits for education

A Dengel, MZ Iqbal, S Grafe, E Mangina - Frontiers in Virtual Reality, 2022 - frontiersin.org
Creating pedagogically sound, interactive Augmented Reality (AR) experiences supporting
situated and experiential learning remains a challenge to teachers without programming …

From luxury to necessity: Progress of touchless interaction technology

MZ Iqbal, AG Campbell - Technology in Society, 2021 - Elsevier
Touchless Technology is facilitating the move to Zero User Interface (UI) propelled by the
COVID-19 pandemic which has accelerated the use of this technology due to hygiene …

Reimaging eLearning technologies to support students: On reducing transactional distance at an open and distance eLearning institution

K Sevnarayan - E-Learning and Digital Media, 2022 - journals.sagepub.com
Transactional distance continues to be a major issue in Distance Education (DE) as
resolutions to guarantee and support it are not wholly contingent on technological …

A Comprehensive Survey on the Investigation of Machine-Learning-Powered Augmented Reality Applications in Education

HA Khan, S Jamil, MJ Piran, OJ Kwon, JW Lee - Technologies, 2024 - mdpi.com
Machine learning (ML) is enabling augmented reality (AR) to gain popularity in various
fields, including gaming, entertainment, healthcare, and education. ML enhances AR …

Can't touch this: Rethinking public technology in a covid-19 era

J Pearson, G Bailey, S Robinson, M Jones… - Proceedings of the …, 2022 - dl.acm.org
What do pedestrian crossings, ATMs, elevators and ticket machines have in common?
These are just a few of the ubiquitous yet essential elements of public-space infrastructure …

Extracting design guidelines for augmented reality serious games for children

J Li, E Van Der Spek, J Hu, L Feijs - IEEE Access, 2022 - ieeexplore.ieee.org
Augmented Reality serious games have become an emerging solution to positively
influence the learning experience for children born in the digital age. However, systematic …

The gesture authoring space: Authoring customised hand gestures for grasping virtual objects in immersive virtual environments

A Schäfer, G Reis, D Stricker - Proceedings of Mensch und Computer …, 2022 - dl.acm.org
Natural user interfaces are on the rise. Manufacturers for Augmented, Virtual, and Mixed
Reality head mounted displays are increasingly integrating new sensors into their consumer …

[HTML][HTML] AGILEST approach: Using machine learning agents to facilitate kinesthetic learning in STEM education through real-time touchless hand interaction

MZ Iqbal, AG Campbell - Telematics and Informatics Reports, 2023 - Elsevier
There is an increasing interest in creating interactive learning applications using innovative
interaction technologies, especially in STEM (Science, technology, engineering, and …

Role of building automation technology in creating a smart and sustainable built environment

D Singh, A Singh - 2023 - catalog.lib.kyushu-u.ac.jp
In today's modern society, people are getting more conscious of the built environment's
energy efficiency and sustainability. Sustainable architectural design reduces negative …

Robotic coding and 3D printer with STEM activities; the effect of science teacher candidates on STEM awareness and STEM self-efficacy

H Guleryuz, R Dilber - Education and Information Technologies, 2023 - avesis.atauni.edu.tr
STEM education focusing on students' 21st-century skills aims to increase interest in
engineering fields such as 3D printing and robotics programming, which have an important …