Virtual/augmented reality for rehabilitation applications using electromyography as control/biofeedback: systematic literature review

CL Toledo-Peral, G Vega-Martínez… - Electronics, 2022 - mdpi.com
Virtual reality (VR) and augmented reality (AR) are engaging interfaces that can be of benefit
for rehabilitation therapy. However, they are still not widely used, and the use of surface …

A multi-stream convolutional neural network for sEMG-based gesture recognition in muscle-computer interface

W Wei, Y Wong, Y Du, Y Hu, M Kankanhalli… - Pattern Recognition …, 2019 - Elsevier
In muscle-computer interface (MCI), deep learning is a promising technology to build-up
classifiers for recognizing gestures from surface electromyography (sEMG) signals …

Current status and clinical perspectives of extended reality for myoelectric prostheses

W Li, P Shi, S Li, H Yu - Frontiers in Bioengineering and …, 2024 - frontiersin.org
Training with “Extended Reality” or X-Reality (XR) systems can undoubtedly enhance the
control of the myoelectric prostheses. However, there is no consensus on which factors …

Research on sEMG-based gesture recognition by dual-view deep learning

Y Zhang, F Yang, Q Fan, A Yang, X Li - IEEE Access, 2022 - ieeexplore.ieee.org
In the field of human-machine interaction, gesture recognition using sparse multichannel
surface electromyography (sEMG) remains a challenge. Based on the Hilbert filling curve, a …

[HTML][HTML] Serious games are not serious enough for myoelectric prosthetics

CA Garske, M Dyson, S Dupan, G Morgan… - JMIR serious …, 2021 - games.jmir.org
Serious games show a lot of potential for use in movement rehabilitation (eg, after a stroke,
injury to the spinal cord, or limb loss). However, the nature of this research leads to diversity …

Improving Electromyographic Muscle Response Times through Visual and Tactile Prior Stimulation in Virtual Reality

J Sehrt, LL Ferreira, K Weyers, A Mahmood… - Proceedings of the CHI …, 2024 - dl.acm.org
Electromyography (EMG) enables hands-free interactions by detecting muscle activity at
different human body locations. Previous studies have demonstrated that input performance …

The effects of body location and biosignal feedback modality on performance and workload using electromyography in virtual reality

J Sehrt, T Wißmann, J Breitenbach… - Proceedings of the 2023 …, 2023 - dl.acm.org
Using biosignals through electromyography (EMG) and rendering them as feedback for
hands-free interaction finally migrates to engaging virtual reality (VR) experiences for health …

LST-EMG-Net: Long short-term transformer feature fusion network for sEMG gesture recognition

W Zhang, T Zhao, J Zhang, Y Wang - Frontiers in Neurorobotics, 2023 - frontiersin.org
With the development of signal analysis technology and artificial intelligence, surface
electromyography (sEMG) signal gesture recognition is widely used in rehabilitation therapy …

A recurrent neural network for hand gesture recognition based on accelerometer data

P Koch, M Dreier, M Maass, M Böhme… - 2019 41st Annual …, 2019 - ieeexplore.ieee.org
For many applications, hand gesture recognition systems that rely on biosignal data
exclusively are mandatory. Usually, theses systems have to be affordable, reliable as well as …

Armsym: A virtual human–robot interaction laboratory for assistive robotics

S Bustamante, J Peters, B Schölkopf… - … on Human-Machine …, 2021 - ieeexplore.ieee.org
Research in human–robot interaction for assistive robotics usually presents many technical
challenges for experimenters, forcing researchers to split their time between solving …