Game making for learning: A systematic review of the research literature

J Earp - ICERI2015 Proceedings, 2015 - library.iated.org
In the wake of the current booms in digital gaming and Game Based Learning (GBL), the
past few years have seen a noticeable increase in the opportunities and tools available to …

Cognitive outcomes from the Game-Design and Learning (GDL) after-school program

M Akcaoglu, MJ Koehler - Computers & Education, 2014 - Elsevier
Abstract The Game-Design and Learning (GDL) initiative engages middle school students in
the process of game-design in a variety of in-school, after-school, and summer camp …

Learning problem-solving through making games at the game design and learning summer program

M Akcaoglu - Educational Technology Research and Development, 2014 - Springer
Today's complex and fast-evolving world necessitates young students to possess design
and problem-solving skills more than ever. One alternative method of teaching children …

Initiating count down-gamification of academic integrity

ZR Khan, J Dyer, S Bjelobaba, SF Gomes… - International Journal for …, 2021 - Springer
Any problem is a problem until a solution is designed and implemented. This paper reports
on a workshop that highlights preliminary work done by the working group on Gamification …

Cognitive diagnostic like approaches using neural-network analysis of serious educational videogames

RL Lamb, L Annetta, DB Vallett, TD Sadler - Computers & Education, 2014 - Elsevier
There has been an increase in student achievement testing focusing on content and not
underlying student cognition. This is of concern as student cognition provided for a more …

[图书][B] The application of cognitive diagnostic approaches via neural network analysis of serious educational games

RL Lamb - 2013 - search.proquest.com
Abstract Serious Educational Games (SEGs) have been a topic of increased popularity
within the educational realm since the early millennia. SEGs are generalized form of Serious …

Review of the Factors That Influence Learners Motivation in Using AI-Enabled Gamification for Collaborative Learning

A Hysaj, SA Khan, D Hamam, G Farouqa - International Conference on …, 2025 - Springer
This study aimed to explore the effective and ethical use of GenAI gamification tools in
higher education. GenAI gamification tools are commonly and constantly used by …

Towards a conceptual framework of GBL design for engagement and learning of curriculum-based content

AIA Jabbar, P Felicia - … Journal of Game-Based Learning (IJGBL), 2016 - igi-global.com
This paper aims to show best practices of GBL design for engagement. It intends to show
how teachers can implement GBL in a collaborative, comprehensive and systematic way, in …

How game-based learning works and what it means for pupils, teachers, and classroom learning

AIA Jabbar, P Felicia - Design, motivation, and frameworks in game …, 2019 - igi-global.com
This chapter discusses the results of a systematic literature review, a needs analysis through
a pupil survey, and a case study of classroom observations in the context of primary …

Initiating count down-gamification of academic integrity

Z Reza Khan, J Dyer, S Bjelobaba… - International …, 2021 - repository.derby.ac.uk
Any problem is a problem until a solution is designed and implemented. This paper reports
on a workshop that highlights preliminary work done by the working group on Gamification …