Implementation of game-transformed inquiry-based learning to promote the understanding of and motivation to learn chemistry

N Srisawasdi, P Panjaburee - Journal of Science Education and …, 2019 - Springer
Many studies have used the potential of computer games to promote students' attitudes
toward learning and increase their learning performance. A few studies have transformed …

A systematic scoping review of human-dog interactions in virtual and augmented reality: The use of virtual dog models and immersive equipment

JA Oxley, K Santa, G Meyer, C Westgarth - Frontiers in Virtual Reality, 2022 - frontiersin.org
Virtual reality is beneficial from a research and education perspective as it allows the
assessment of participants in situations that would otherwise be ethically and practically …

Influence of game quests on pupils' enjoyment and goal-pursuing in math learning

ZH Chen, CCY Liao, HNH Cheng, CYC Yeh… - Journal of Educational …, 2012 - JSTOR
As a medium for learning, digital games provide promising possibilities to motivate and
engage students in subject learning. In this study, a game-based learning system, My-Pet …

Young children, digital media and smart toys: How perceptions shape adoption and domestication

R Brito, P Dias, G Oliveira - British Journal of Educational …, 2018 - Wiley Online Library
Contemporary homes are filled with digital technologies, and children are exposed to them
almost since birth, initiating their first digital experiences at very early ages (Chaudron et al …

Is there an uncanny valley of virtual animals? A quantitative and qualitative investigation

V Schwind, K Leicht, S Jäger, K Wolf… - International Journal of …, 2018 - Elsevier
Approaching a high degree of realism, android robots, and virtual humans may evoke
uncomfortable feelings. Due to technologies that increase the realism of human replicas, this …

Does family cohesion predict Children's effort? The mediating roles of sense of coherence, Hope, and loneliness

DB Feldman, M Einav, M Margalit - The Journal of psychology, 2018 - Taylor & Francis
The degree of cohesion and support within families has often been considered a predictor of
students' effort-investment and success in school. The objectives of this study are to examine …

FGPE+: the mobile FGPE environment and the Pareto-optimized gamified programming exercise selection model—an empirical evaluation

R Maskeliūnas, R Damaševičius, T Blažauskas… - Computers, 2023 - mdpi.com
This paper is poised to inform educators, policy makers and software developers about the
untapped potential of PWAs in creating engaging, effective, and personalized learning …

A learning cycle approach to developing educational computer game for improving students' learning and awareness in electric energy consumption and conservation

U Dorji, P Panjaburee, N Srisawasdi - Journal of Educational Technology & …, 2015 - JSTOR
Educating on the knowledge of electric energy consumption and conservation has been
becoming a focus and rather urgent issue in energy education. Although several …

Scene-aware behavior synthesis for virtual pets in mixed reality

W Liang, X Yu, R Alghofaili, Y Lang, LF Yu - Proceedings of the 2021 …, 2021 - dl.acm.org
Virtual pets are an alternative to real pets, providing a substitute for people with allergies or
preparing people for adopting a real pet. Recent advancements in mixed reality pave the …

Assessing the effects of open models of learning and enjoyment in a digital learning game

X Hou, HA Nguyen, JE Richey, E Harpstead… - International Journal of …, 2022 - Springer
Digital learning games are designed to foster both student learning and enjoyment. Given
this goal, an interesting research topic is whether game mechanics that promote learning …