[HTML][HTML] Tailored gamification: A review of literature
Gamification is increasingly becoming a pertinent aspect of any UI and UX design. However,
a canonical dearth in research and application of gamification has been related to the role of …
a canonical dearth in research and application of gamification has been related to the role of …
Adaptive gamification in E‐learning: A literature review and future challenges
The trend of gamification in online education has grown as technological advancements
allow for more digitized learning environments to create interactive and engaging learning …
allow for more digitized learning environments to create interactive and engaging learning …
Self-determination theory in HCI games research: Current uses and open questions
Self-Determination Theory (SDT), a major psychological theory of human motivation, has
become increasingly popular in Human-Computer Interaction (HCI) research on games and …
become increasingly popular in Human-Computer Interaction (HCI) research on games and …
The relationship between user types and gamification designs
Gamification has been discussed as a standout approach to improve user experience, with
different studies showing that users can have different preferences over game elements …
different studies showing that users can have different preferences over game elements …
The effects of player type on performance: A gamification case study
The objective of this work was to explore the effects that an individual's Hexad player type
has on their performance in gamified applications. Previous studies sought to explore the …
has on their performance in gamified applications. Previous studies sought to explore the …
Factors to consider for tailored gamification
Gamification is widely used to foster user motivation. Recent studies show that users can be
more or less receptive to different game elements, based on their personality or player …
more or less receptive to different game elements, based on their personality or player …
Personalization improves gamification: Evidence from a mixed-methods study
L Rodrigues, PT Palomino, AM Toda… - Proceedings of the …, 2021 - dl.acm.org
Personalization of gamification is an alternative to overcome the shortcomings of the one-
size-fits-all approach, but the few empirical studies analyzing its effects do not provide …
size-fits-all approach, but the few empirical studies analyzing its effects do not provide …
Work gamification: Effects on enjoyment, productivity and the role of leadership
C Gerdenitsch, D Sellitsch, M Besser, S Burger… - Electronic Commerce …, 2020 - Elsevier
While the effects of gamification have been demonstrated in various fields, research on
gamification in the work context is still limited. Gamification can, however, be used as a …
gamification in the work context is still limited. Gamification can, however, be used as a …
Gamifying learning for learners
The majority of user models in gamification are based on user's gamer personality.
However, the motivations driving individuals' learning behavior differ from their motivations …
However, the motivations driving individuals' learning behavior differ from their motivations …
Effects of persuasive dialogues: testing bot identities and inquiry strategies
Intelligent conversational agents, or chatbots, can take on various identities and are
increasingly engaging in more human-centered conversations with persuasive goals …
increasingly engaging in more human-centered conversations with persuasive goals …