[HTML][HTML] Tailored gamification: A review of literature

ACT Klock, I Gasparini, MS Pimenta… - International Journal of …, 2020 - Elsevier
Gamification is increasingly becoming a pertinent aspect of any UI and UX design. However,
a canonical dearth in research and application of gamification has been related to the role of …

Adaptive gamification in E‐learning: A literature review and future challenges

S Bennani, A Maalel… - Computer Applications in …, 2022 - Wiley Online Library
The trend of gamification in online education has grown as technological advancements
allow for more digitized learning environments to create interactive and engaging learning …

Self-determination theory in HCI games research: Current uses and open questions

A Tyack, ED Mekler - Proceedings of the 2020 CHI conference on human …, 2020 - dl.acm.org
Self-Determination Theory (SDT), a major psychological theory of human motivation, has
become increasingly popular in Human-Computer Interaction (HCI) research on games and …

The relationship between user types and gamification designs

ACG Santos, W Oliveira, J Hamari, L Rodrigues… - User modeling and user …, 2021 - Springer
Gamification has been discussed as a standout approach to improve user experience, with
different studies showing that users can have different preferences over game elements …

The effects of player type on performance: A gamification case study

CE Lopez, CS Tucker - Computers in Human Behavior, 2019 - Elsevier
The objective of this work was to explore the effects that an individual's Hexad player type
has on their performance in gamified applications. Previous studies sought to explore the …

Factors to consider for tailored gamification

S Hallifax, A Serna, JC Marty, G Lavoué… - Proceedings of the …, 2019 - dl.acm.org
Gamification is widely used to foster user motivation. Recent studies show that users can be
more or less receptive to different game elements, based on their personality or player …

Personalization improves gamification: Evidence from a mixed-methods study

L Rodrigues, PT Palomino, AM Toda… - Proceedings of the …, 2021 - dl.acm.org
Personalization of gamification is an alternative to overcome the shortcomings of the one-
size-fits-all approach, but the few empirical studies analyzing its effects do not provide …

Work gamification: Effects on enjoyment, productivity and the role of leadership

C Gerdenitsch, D Sellitsch, M Besser, S Burger… - Electronic Commerce …, 2020 - Elsevier
While the effects of gamification have been demonstrated in various fields, research on
gamification in the work context is still limited. Gamification can, however, be used as a …

Gamifying learning for learners

C Dichev, D Dicheva, K Irwin - International Journal of Educational …, 2020 - Springer
The majority of user models in gamification are based on user's gamer personality.
However, the motivations driving individuals' learning behavior differ from their motivations …

Effects of persuasive dialogues: testing bot identities and inquiry strategies

W Shi, X Wang, YJ Oh, J Zhang, S Sahay… - Proceedings of the 2020 …, 2020 - dl.acm.org
Intelligent conversational agents, or chatbots, can take on various identities and are
increasingly engaging in more human-centered conversations with persuasive goals …