Serious games and gamification in healthcare: a meta-review
A serious game is a type of game that is designed for a primary purpose other than
entertainment. Instead, serious games are intended to achieve specific goals, such as …
entertainment. Instead, serious games are intended to achieve specific goals, such as …
Part 6: resuscitation education science: 2020 American Heart Association guidelines for cardiopulmonary resuscitation and emergency cardiovascular care
A Cheng, DJ Magid, M Auerbach, F Bhanji… - Circulation, 2020 - Am Heart Assoc
Cardiac arrest remains a major public health problem, with more than 600 000 cardiac
arrests per year in the United States. 1, 2 Survival rates of patients with cardiac arrest remain …
arrests per year in the United States. 1, 2 Survival rates of patients with cardiac arrest remain …
A systematic review of health care presimulation preparation and briefing effectiveness
J Tyerman, M Luctkar-Flude, L Graham, S Coffey… - Clinical Simulation in …, 2019 - Elsevier
Background Although simulation debriefing has been widely explored in the literature, there
has been less reflection on presimulation activities. This systematic review examined …
has been less reflection on presimulation activities. This systematic review examined …
Comparative value of a simulation by gaming and a traditional teaching method to improve clinical reasoning skills necessary to detect patient deterioration: a …
A Blanié, MA Amorim, D Benhamou - BMC medical education, 2020 - Springer
Background Early detection and response to patient deterioration influence patient
prognosis. Nursing education is therefore essential. The objective of this randomized …
prognosis. Nursing education is therefore essential. The objective of this randomized …
Efficacy of serious games in healthcare professions education: a systematic review and meta-analysis
MA Maheu-Cadotte, S Cossette, V Dube… - Simulation in …, 2021 - journals.lww.com
Serious games (SGs) are interactive and entertaining software designed primarily with an
educational purpose. This systematic review synthesizes evidence from experimental …
educational purpose. This systematic review synthesizes evidence from experimental …
Effect of face-to-face vs virtual reality training on cardiopulmonary resuscitation quality: a randomized clinical trial
J Nas, J Thannhauser, P Vart, RJ van Geuns… - JAMA …, 2020 - jamanetwork.com
Importance Bystander cardiopulmonary resuscitation (CPR) is crucial for survival after
cardiac arrest but not performed in most cases. New, low-cost, and easily accessible training …
cardiac arrest but not performed in most cases. New, low-cost, and easily accessible training …
[HTML][HTML] Virtual and augmented reality in basic and advanced life support training
The use of augmented reality (AR) and virtual reality (VR) for life support training is
increasing. These technologies provide an immersive experience that supports learning in a …
increasing. These technologies provide an immersive experience that supports learning in a …
Serious games in health professions education: review of trends and learning efficacy
G Haoran, E Bazakidi, N Zary - Yearbook of medical informatics, 2019 - thieme-connect.com
Objectives: To provide an overview of research trends and a review regarding the learning
efficacy of serious games for health professions education taking into account short-term …
efficacy of serious games for health professions education taking into account short-term …
Chatbot-based serious games: A useful tool for training medical students? A randomized controlled trial
S Al Kahf, B Roux, S Clerc, M Bassehila, A Lecomte… - PloS one, 2023 - journals.plos.org
Objectives Chatbots, conversational agents that walk medical students (MS) though a
clinical case, are serious games that seem to be appreciated by MS. Their impact on MS's …
clinical case, are serious games that seem to be appreciated by MS. Their impact on MS's …
The effectiveness of a serious game versus online lectures for improving medical students' coronavirus disease 2019 knowledge
H Hu, Y Xiao, H Li - Games for Health Journal, 2021 - liebertpub.com
Objective: The sudden disruption of university teaching caused by the coronavirus disease
2019 (COVID-19) pandemic has forced universities to switch to online teaching. It is vital for …
2019 (COVID-19) pandemic has forced universities to switch to online teaching. It is vital for …