Video games in the secondary English language arts classroom: A state‐of‐the‐art review of the literature

BL Nash, RB Brady - Reading Research Quarterly, 2022 - Wiley Online Library
Abstract English language arts (ELA) teachers and literacy researchers are increasingly
attending to the ways that digital technologies may be integrated into the curriculum. Video …

[图书][B] Teaching literature to adolescents

R Beach, D Appleman, B Fecho, R Simon - 2016 - taylorfrancis.com
This popular textbook introduces prospective and practicing English teachers to current
methods of teaching literature in middle and high school classrooms. It underscores the …

[图书][B] The Routledge handbook of literacy studies

J Rowsell, K Pahl - 2015 - api.taylorfrancis.com
The Routledge Handbook of Literacy Studies offers a comprehensive view of the field of
language and literacy studies. With forty-three chapters reflecting new research from leading …

[图书][B] Living literacies: Literacy for social change

K Pahl, J Rowsell - 2020 - books.google.com
An approach to literacy that understands it as lived and experienced in the everyday across
varied spaces and populations. This book approaches literacy as lived and experienced in …

[PDF][PDF] Multiliteracies: Life of an idea

M Kalantzis, W Cope - The International Journal of Literacies, 2023 - researchgate.net
Several decades have now passed since the publication in the Harvard Educational Review
of the article by the New London Group,“A Pedagogy of Multiliteracies: Designing Social …

[图书][B] Teaching to exceed the English Language Arts Common Core State Standards: A critical inquiry approach for 6-12 classrooms

R Beach, A Webb, AH Thein - 2015 - taylorfrancis.com
Timely, thoughtful, and comprehensive, this text directly supports pre-service and in-service
teachers in developing curriculum and instruction that both addresses and exceeds the …

Gamification and accessibility

K Smith, SS Abrams - The International Journal of Information and …, 2019 - emerald.com
Purpose The purpose of this paper is to explore the issue of access to digital technology by
using the lens of accessibility as set forth by the Rehabilitation Act of 1973 and the American …

Enhancing the digital capacity of EFL programs in the age of COVID-19: the ecological perspective in Japanese higher education

BDF Colpitts, MD Smith, DP McCurrach - Interactive Technology and …, 2021 - emerald.com
Purpose The COVID-19 pandemic exposed the inability of the Japanese higher education
system to adapt to widespread unexpected disruption. The limited metrics available to …

Gaming literacies: Spatiality, materiality, and analog learning in a digital age

A Garcia - Reading Research Quarterly, 2020 - Wiley Online Library
The author explored the literacy practices in tabletop gaming communities. Focusing on the
role of spatiality and materiality in nondigital contexts, this study broadens how literacies …

Free play or tight spaces? Mapping participatory literacies in apps

J Rowsell, K Wohlwend - The Reading Teacher, 2016 - Wiley Online Library
Building on existing research applying app maps (Israelson,), the authors take an
ideological orientation to broaden app evaluations and consider participatory literacies …