“Start from scratch”: Integrating computational thinking skills in teacher education program

O Broza, L Biberman-Shalev, N Chamo - Thinking Skills and Creativity, 2023 - Elsevier
In the digital age, our lives become more dependent on technology, yet the digital gap is
intensifying especially because most people lack digital literacy. As a modest step to handle …

Reflective data storytelling for youth: The CODAP story builder

M Wilkerson, W Finzer, T Erickson… - Proceedings of the 20th …, 2021 - dl.acm.org
We describe the design of Story Builder, a tool to support adolescents in building interactive
multimedia stories that integrate data analysis and visualization with text, images, and other …

Beyond representationalism: Heterogeneity as an ethical turn in STEM and computing education

S Kayumova, P Sengupta - The learning sciences in conversation, 2022 - taylorfrancis.com
In this chapter, the authors explore the relationship between representationalism–which they
position as a particular form of axiological commitment to valuing symbolic (including …

More than mechanisms: Shifting ideologies for asset-based learning in engineering education

BE Gravel, E Tucker-Raymond, A Wagh… - Journal of Pre …, 2021 - docs.lib.purdue.edu
Learning spaces, the practices in which people engage, and the representations they use
are ideological. Ideologies are coherent constellations of values, beliefs, and practices that …

Project based learning in post-primary school in Ireland–a narrative literature review of the transition year programme to understand evolving digital spaces

A Bough - Irish Educational Studies, 2023 - Taylor & Francis
Aim Initially, this paper delves into the connection between Irish society and Project-Based
Learning (PBL) and curriculum, exploring how this connection has influenced the evolution …

Youth as Peer Auditors: Engaging Teenagers with Algorithm Auditing of Machine Learning Applications

L Morales-Navarro, Y Kafai, V Konda… - Proceedings of the 23rd …, 2024 - dl.acm.org
As artificial intelligence/machine learning (AI/ML) applications become more pervasive in
youth lives, supporting them to interact, design, and evaluate applications is crucial. This …

What We Learn About Learning From Out-of-School Time Arts Education

ER Halverson, K Saplan, S Mejias… - Review of Research in …, 2023 - journals.sagepub.com
This review focuses on a subset of literature on the arts and arts education that explores how
learning is conceptualized and enacted in the context of out-of-school time (OST) arts …

Is computational empowerment promoted in the hour of code? Analyzing opportunities for conceptual, creative, and critical engagement in the design of introductory …

L Morales-Navarro, YB Kafai, KT Gregory - Proceedings of the 22nd Koli …, 2022 - dl.acm.org
Recently, computing education research has foregrounded the need to design activities to
promote computational empowerment by engaging learners creatively in the development of …

Instructional Design Based on Constructionism for Enhancing Higher-Order Thinking Skills of Learners in an Online Learning Context.

S Benjakul - Journal of Educators Online, 2023 - ERIC
Teachers use instructional design to solve problems and creatively develop and implement
various concepts, theories, and techniques to design and manage the elements of teaching …

Interactive Murals: New Opportunities for Collaborative STEAM Learning

A Bustos, N Chacon, M Shaw, F Bell… - Proceedings of the CHI …, 2024 - dl.acm.org
This paper introduces interactive murals—artworks that combine longstanding traditions in
community mural painting with ubiquitous computing—as new sites for collaborative STEAM …