Teaching and learning computational thinking through game-based learning: a systematic review

X Wang, M Cheng, X Li - Journal of Educational Computing …, 2023 - journals.sagepub.com
Computational thinking (CT) is considered a fundamental skill that everyone in the 21st
century should have. Game-based learning (GBL) may be used to teach CT, and it's …

The associations between computational thinking and creativity: The role of personal characteristics

R Israel-Fishelson, A Hershkovitz… - Journal of …, 2021 - journals.sagepub.com
Computational Thinking (CT) and creativity are considered two vital skills for the 21st century
that should be incorporated into future curricula around the world. We studied the …

Associations between computational thinking and figural, verbal creativity

B Avital, A Hershkovitz, R Israel-Fishelson - Thinking Skills and Creativity, 2023 - Elsevier
Abstract Creativity and Computational Thinking (CT) have been pointed out as two important
skills that would promote students in the digital age as contributing members of society …

Computational thinking and online learning: A systematic literature review

C Kirwan, E Costello, E Donlon - 2018 - doras.dcu.ie
This paper introduces research concerned with investigating how Computational Thinking
and online learning can be successfully married to help empower secondary teachers to …

STEAM teacher for a day: a case study of teachers' perspectives on computational thinking

A Juškevičienė - Informatics in Education-An International Journal, 2020 - ceeol.com
Computational thinking abilities development is a recent popular research topic. Teachers
need support and examples of suiTable STEAM activities that focuses on CT …

Integrating Digital Storytelling into STEAM Teaching: Examining Young Language Learners' Development of Self-Regulation and English Literacy.

M Amirinejad, M Rahimi - International Journal of Technology in Education, 2023 - ERIC
As an innovative pedagogical approach, STEAM Education uses science, technology,
engineering, the arts, and mathematics to spark students' learning motivation, problem …

Micro‐persistence and difficulty in a game‐based learning environment for computational thinking acquisition

R Israel‐Fishelson, A Hershkovitz - Journal of Computer …, 2021 - Wiley Online Library
Persistence has been identified as a crucial quality of learning. However, it is hard to attain
in online game‐based environments as the drive to progress in the game may influence the …

Educational Data Clustering in Secondary School Sensor-Based Engineering Courses Using Active Learning Approaches

T Panskyi, E Korzeniewska, A Firych-Nowacka - Applied Sciences, 2024 - mdpi.com
The authors investigated the impact of active learning STEM and STEAM approaches on
secondary school students' general engineering knowledge, intrinsic relevance, and …

Shooting for the stars: Micro-persistence of students in game-based learning environments

R Israel-Fishelson, A Hershkovitz - Early warning systems and …, 2020 - igi-global.com
Persistence is considered a crucial factor for success in online learning environments.
However, in interactive game-based learning environments, persistence in progressing in …

STEAM Education with Gamification: A Bibliometric Analysis.

T Jantakoon, K Jantakun, T Jantakun, S Trisupakitti… - Higher Education …, 2024 - ERIC
STEAM education with gamification, a method that integrates game elements into the
learning process, has proven to be a powerful tool. It not only encompasses various forms of …