[HTML][HTML] Evaluating the efficacy and effectiveness of design methods: A systematic review and assessment framework
Highlights•Identifies a critical 'chain of evidence'supporting the proposal of a design
method.•Describes five key links in this chain from motivation to claims.•Proposes a …
method.•Describes five key links in this chain from motivation to claims.•Proposes a …
Empowering Users as a Principle of Construction Project Management.
H Chbaly, M Brunet - Project Management Journal, 2023 - search.ebscohost.com
Abstract This systematic literature review aims to identify and compare the main participative
approaches to empowering users in construction projects. Whereas different approaches …
approaches to empowering users in construction projects. Whereas different approaches …
Tiles: a card-based ideation toolkit for the internet of things
The Internet of Things (IoT) offers new opportunities to invent technology-augmented things
that are more useful, efficient or playful than their ordinary selves, yet only a few tools …
that are more useful, efficient or playful than their ordinary selves, yet only a few tools …
Design choices framework for co-creation projects
Co-creation has been adopted in many recent design and innovation projects, bringing
different stakeholders together and creating a shared understanding and new ideas through …
different stakeholders together and creating a shared understanding and new ideas through …
Staging reflections on ethical dilemmas in machine learning: A card-based design workshop for high school students
The increased use of machine learning (ML) in society raises questions of how ethical
dilemmas inherent in computational artefacts can be made understandable and explorable …
dilemmas inherent in computational artefacts can be made understandable and explorable …
[HTML][HTML] Participatory game prototyping–balancing domain content and playability in a serious game design for the energy transition
C Ampatzidou, K Gugerell - CoDesign, 2019 - Taylor & Francis
Game design mostly engages future players as users and testers, whereas in the field of
serious game design, approaches involving players more substantially are slowly emerging …
serious game design, approaches involving players more substantially are slowly emerging …
Research framework for development of building performance simulation tools for early design stages
PB Purup, S Petersen - Automation in Construction, 2020 - Elsevier
Recent research on identification of user barriers for the adoption of building performance
simulation (BPS) tools indicates that architects wants to use the output from BPS to inform …
simulation (BPS) tools indicates that architects wants to use the output from BPS to inform …
Existential time and historicity in interaction design
FMC Van Amstel, RF Gonzatto - Human–Computer Interaction, 2022 - Taylor & Francis
Time is considered a defining factor for interaction design (Kolko, 2011; Löwgren, 2002;
Malouf, 2007; Mazé, 2007; Smith, 2007), yet little is known about its history in this field. The …
Malouf, 2007; Mazé, 2007; Smith, 2007), yet little is known about its history in this field. The …
The evolution of a toolkit for smart-thing design with children through action research
Several workshops use toolkits to engage children in the design of smart things, that is,
everyday things like toys enhanced with computing devices and capabilities. In general, the …
everyday things like toys enhanced with computing devices and capabilities. In general, the …
[HTML][HTML] Collaborative creativity among education professionals in a co-design workshop: A multidimensional analysis
CC Wong, K Kumpulainen, A Kajamaa - Thinking Skills and Creativity, 2021 - Elsevier
Educational change in schools calls for collaboration-based creative actions from teachers.
However, most studies on collaborative creativity focus on students' creative teamwork …
However, most studies on collaborative creativity focus on students' creative teamwork …