[HTML][HTML] Evaluating the efficacy and effectiveness of design methods: A systematic review and assessment framework

P Cash, J Daalhuizen, P Hekkert - Design Studies, 2023 - Elsevier
Highlights•Identifies a critical 'chain of evidence'supporting the proposal of a design
method.•Describes five key links in this chain from motivation to claims.•Proposes a …

Empowering Users as a Principle of Construction Project Management.

H Chbaly, M Brunet - Project Management Journal, 2023 - search.ebscohost.com
Abstract This systematic literature review aims to identify and compare the main participative
approaches to empowering users in construction projects. Whereas different approaches …

Tiles: a card-based ideation toolkit for the internet of things

S Mora, F Gianni, M Divitini - Proceedings of the 2017 conference on …, 2017 - dl.acm.org
The Internet of Things (IoT) offers new opportunities to invent technology-augmented things
that are more useful, efficient or playful than their ordinary selves, yet only a few tools …

Design choices framework for co-creation projects

JJ Lee, M Jaatinen, A Salmi, T Mattelmäki… - … Journal of Design, 2018 - research.aalto.fi
Co-creation has been adopted in many recent design and innovation projects, bringing
different stakeholders together and creating a shared understanding and new ideas through …

Staging reflections on ethical dilemmas in machine learning: A card-based design workshop for high school students

KEK Bilstrup, MH Kaspersen, MG Petersen - Proceedings of the 2020 …, 2020 - dl.acm.org
The increased use of machine learning (ML) in society raises questions of how ethical
dilemmas inherent in computational artefacts can be made understandable and explorable …

[HTML][HTML] Participatory game prototyping–balancing domain content and playability in a serious game design for the energy transition

C Ampatzidou, K Gugerell - CoDesign, 2019 - Taylor & Francis
Game design mostly engages future players as users and testers, whereas in the field of
serious game design, approaches involving players more substantially are slowly emerging …

Research framework for development of building performance simulation tools for early design stages

PB Purup, S Petersen - Automation in Construction, 2020 - Elsevier
Recent research on identification of user barriers for the adoption of building performance
simulation (BPS) tools indicates that architects wants to use the output from BPS to inform …

Existential time and historicity in interaction design

FMC Van Amstel, RF Gonzatto - Human–Computer Interaction, 2022 - Taylor & Francis
Time is considered a defining factor for interaction design (Kolko, 2011; Löwgren, 2002;
Malouf, 2007; Mazé, 2007; Smith, 2007), yet little is known about its history in this field. The …

The evolution of a toolkit for smart-thing design with children through action research

R Gennari, M Matera, A Melonio, M Rizvi… - International Journal of …, 2022 - Elsevier
Several workshops use toolkits to engage children in the design of smart things, that is,
everyday things like toys enhanced with computing devices and capabilities. In general, the …

[HTML][HTML] Collaborative creativity among education professionals in a co-design workshop: A multidimensional analysis

CC Wong, K Kumpulainen, A Kajamaa - Thinking Skills and Creativity, 2021 - Elsevier
Educational change in schools calls for collaboration-based creative actions from teachers.
However, most studies on collaborative creativity focus on students' creative teamwork …