Human computer interaction handbook: Fundamentals, evolving technologies, and emerging applications
JA Jacko - 2012 - books.google.com
This third edition is the single largest, most complete compilation of HCI theories, principles,
advances, case studies, and more, that exist within a single volume. It captures the current …
advances, case studies, and more, that exist within a single volume. It captures the current …
Multimodal interfaces
S Oviatt - The human-computer interaction handbook, 2007 - taylorfrancis.com
More recent multimodal systems have moved away from processing simple mouse or
touchpad pointing, and have begun designing systems based on two parallel input streams …
touchpad pointing, and have begun designing systems based on two parallel input streams …
[PDF][PDF] Three states and a plan: the AI of FEAR
J Orkin - Game developers conference, 2006 - Citeseer
If the audience of GDC was polled to list the most common AI techniques applied to games,
undoubtedly the top two answers would be A* and Finite State Machines (FSMs). Nearly …
undoubtedly the top two answers would be A* and Finite State Machines (FSMs). Nearly …
Text to 3d scene generation with rich lexical grounding
The ability to map descriptions of scenes to 3D geometric representations has many
applications in areas such as art, education, and robotics. However, prior work on the text to …
applications in areas such as art, education, and robotics. However, prior work on the text to …
[PDF][PDF] The restaurant game: Learning social behavior and language from thousands of players online.
We envision a future in which conversational virtual agents collaborate with humans in
games and training simulations. A representation of common ground for everyday scenarios …
games and training simulations. A representation of common ground for everyday scenarios …
Design patterns for voice interaction in games
Voice interaction is increasingly common in digital games, but it remains a notoriously
difficult modality to design a satisfying experience for. This is partly due to limitations of …
difficult modality to design a satisfying experience for. This is partly due to limitations of …
Situated dialogue processing for human-robot interaction
Introduction In CoSy, our robots were to be able to interact with human. These interactions
served to help the robot learn more about its environment, or to plan and carry out actions …
served to help the robot learn more about its environment, or to plan and carry out actions …
Spatial concept acquisition for a mobile robot that integrates self-localization and unsupervised word discovery from spoken sentences
A Taniguchi, T Taniguchi… - IEEE Transactions on …, 2016 - ieeexplore.ieee.org
In this paper, we propose a novel unsupervised learning method for the lexical acquisition of
words related to places visited by robots, from human continuous speech signals. We …
words related to places visited by robots, from human continuous speech signals. We …
The automated understanding of simple bar charts
S Elzer, S Carberry, I Zukerman - Artificial Intelligence, 2011 - Elsevier
While identifying the intention of an utterance has played a major role in natural language
understanding, this work is the first to extend intention recognition to the domain of …
understanding, this work is the first to extend intention recognition to the domain of …
[PDF][PDF] Incremental, multi-level processing for comprehending situated dialogue in human-robot interaction
The article presents an implemented model for interpreting situated dialogue, as part of a
system for human-robot interaction. The underlying assumption is that to understand …
system for human-robot interaction. The underlying assumption is that to understand …