The impact of gamification on learning and instruction: A systematic review of empirical evidence

Z Zainuddin, SKW Chu, M Shujahat… - Educational research …, 2020 - Elsevier
The adoption of gamification in learning and instruction is perceived to have mass appeal
among the learners in stimulating motivation, learner engagement and social influence. This …

Using gamification to support learning in K‐12 education: A systematic literature review

H Dehghanzadeh, M Farrokhnia… - British Journal of …, 2024 - Wiley Online Library
Using gamification to support learning in K‐12 education has received much attention from
scholars in recent years. However, there is still a lack of comprehensive understanding of …

[HTML][HTML] Augmented intelligence in programming learning: Examining student views on the use of ChatGPT for programming learning

R Yilmaz, FGK Yilmaz - Computers in Human Behavior: Artificial Humans, 2023 - Elsevier
With the diversification of generative artificial intelligence (AI) applications, the interest in
their use in every segment and field of society in recent years has been increasing rapidly …

Enhancing student's computational thinking skills with student-generated questions strategy in a game-based learning platform

YP Cheng, CF Lai, YT Chen, WS Wang, YM Huang… - Computers & …, 2023 - Elsevier
Computational thinking (CT), a way to think about solving problems, is recognized as a basic
skill for the 21st century. Although game-based learning (GBL) has been shown to improve …

Effect of different mind mapping approaches on primary school students' computational thinking skills during visual programming learning

L Zhao, X Liu, C Wang, YS Su - Computers & Education, 2022 - Elsevier
Computational thinking (CT) skills help students both understand and utilize computing in
various domains to cope with the challenges posed by the complex digital world. This study …

[HTML][HTML] The effectiveness of gamification in programming education: Evidence from a meta-analysis

Z Zhan, L He, Y Tong, X Liang, S Guo, X Lan - Computers and Education …, 2022 - Elsevier
This paper aimed at constructing a systematic framework and examining the effect of
gamification in programming education through a meta-analysis conducted on 21 empirical …

Analysis of the use and integration of the flipped learning model, project-based learning, and gamification methodologies by secondary school mathematics teachers

H Hossein-Mohand, JM Trujillo-Torres… - Sustainability, 2021 - mdpi.com
In the didactics of mathematics, many technological resources can be used with teaching
strategies, techniques, models, and methodologies that facilitate the teaching–learning …

Scaling up a teacher development programme for sustainable computational thinking education: TPACK surveys, concept tests and primary school visits

SC Kong, M Lai, Y Li - Computers & education, 2023 - Elsevier
Computational thinking (CT) education in K-12 requires extensive teacher development.
This research investigates the effectiveness of a scalable and sustainable teacher …

Which way of design programming activities is more effective to promote K‐12 students' computational thinking skills? A meta‐analysis

L Sun, L Hu, D Zhou - Journal of Computer Assisted Learning, 2021 - Wiley Online Library
Promoting the cultivation of computational thinking (CT) skills in programming activities has
become a key issue in the K‐12 curriculum, however, there is no unified conclusion on how …

Enhancing computational thinking capability of preschool children by game-based smart toys

SY Lin, SY Chien, CL Hsiao, CH Hsia… - … Commerce Research and …, 2020 - Elsevier
Computational thinking has become an important issue in the field of education. Because
preschool and kindergarten learners are capable of exercising their cognitive abilities to …