The impact of gamification on learning and instruction: A systematic review of empirical evidence
The adoption of gamification in learning and instruction is perceived to have mass appeal
among the learners in stimulating motivation, learner engagement and social influence. This …
among the learners in stimulating motivation, learner engagement and social influence. This …
Using gamification to support learning in K‐12 education: A systematic literature review
H Dehghanzadeh, M Farrokhnia… - British Journal of …, 2024 - Wiley Online Library
Using gamification to support learning in K‐12 education has received much attention from
scholars in recent years. However, there is still a lack of comprehensive understanding of …
scholars in recent years. However, there is still a lack of comprehensive understanding of …
[HTML][HTML] Augmented intelligence in programming learning: Examining student views on the use of ChatGPT for programming learning
R Yilmaz, FGK Yilmaz - Computers in Human Behavior: Artificial Humans, 2023 - Elsevier
With the diversification of generative artificial intelligence (AI) applications, the interest in
their use in every segment and field of society in recent years has been increasing rapidly …
their use in every segment and field of society in recent years has been increasing rapidly …
Enhancing student's computational thinking skills with student-generated questions strategy in a game-based learning platform
Computational thinking (CT), a way to think about solving problems, is recognized as a basic
skill for the 21st century. Although game-based learning (GBL) has been shown to improve …
skill for the 21st century. Although game-based learning (GBL) has been shown to improve …
Effect of different mind mapping approaches on primary school students' computational thinking skills during visual programming learning
Computational thinking (CT) skills help students both understand and utilize computing in
various domains to cope with the challenges posed by the complex digital world. This study …
various domains to cope with the challenges posed by the complex digital world. This study …
[HTML][HTML] The effectiveness of gamification in programming education: Evidence from a meta-analysis
Z Zhan, L He, Y Tong, X Liang, S Guo, X Lan - Computers and Education …, 2022 - Elsevier
This paper aimed at constructing a systematic framework and examining the effect of
gamification in programming education through a meta-analysis conducted on 21 empirical …
gamification in programming education through a meta-analysis conducted on 21 empirical …
Analysis of the use and integration of the flipped learning model, project-based learning, and gamification methodologies by secondary school mathematics teachers
H Hossein-Mohand, JM Trujillo-Torres… - Sustainability, 2021 - mdpi.com
In the didactics of mathematics, many technological resources can be used with teaching
strategies, techniques, models, and methodologies that facilitate the teaching–learning …
strategies, techniques, models, and methodologies that facilitate the teaching–learning …
Scaling up a teacher development programme for sustainable computational thinking education: TPACK surveys, concept tests and primary school visits
SC Kong, M Lai, Y Li - Computers & education, 2023 - Elsevier
Computational thinking (CT) education in K-12 requires extensive teacher development.
This research investigates the effectiveness of a scalable and sustainable teacher …
This research investigates the effectiveness of a scalable and sustainable teacher …
Which way of design programming activities is more effective to promote K‐12 students' computational thinking skills? A meta‐analysis
L Sun, L Hu, D Zhou - Journal of Computer Assisted Learning, 2021 - Wiley Online Library
Promoting the cultivation of computational thinking (CT) skills in programming activities has
become a key issue in the K‐12 curriculum, however, there is no unified conclusion on how …
become a key issue in the K‐12 curriculum, however, there is no unified conclusion on how …
Enhancing computational thinking capability of preschool children by game-based smart toys
Computational thinking has become an important issue in the field of education. Because
preschool and kindergarten learners are capable of exercising their cognitive abilities to …
preschool and kindergarten learners are capable of exercising their cognitive abilities to …