[HTML][HTML] Revealing the theoretical basis of gamification: A systematic review and analysis of theory in research on gamification, serious games and game-based …
J Krath, L Schürmann, HFO Von Korflesch - Computers in Human Behavior, 2021 - Elsevier
Despite increasing scientific interest in explaining how gamification supports positive affect
and motivation, behavior change and learning, there is still a lack of an overview of the …
and motivation, behavior change and learning, there is still a lack of an overview of the …
The rising trend of Metaverse in education: Challenges, opportunities, and ethical considerations
S Kaddoura, F Al Husseiny - PeerJ Computer Science, 2023 - peerj.com
Metaverse is invading the educational sector and will change human-computer interaction
techniques. Prominent technology executives are developing novel ways to turn the …
techniques. Prominent technology executives are developing novel ways to turn the …
Gamification of e-learning in higher education: a systematic literature review
In recent years, university teaching methods have evolved and almost all higher education
institutions use e-learning platforms to deliver courses and learning activities. However …
institutions use e-learning platforms to deliver courses and learning activities. However …
Augmented reality and gamification in education: A systematic literature review of research, applications, and empirical studies
This study scrutinizes the existing literature regarding the use of augmented reality and
gamification in education to establish its theoretical basis. A systematic literature review …
gamification in education to establish its theoretical basis. A systematic literature review …
Gamification and e-learning for young learners: A systematic literature review, bibliometric analysis, and future research agenda
Over the last few years, gamification has sparked significant interest in both industry and
academia. However, the focus of the debate has been mostly on game studies and human …
academia. However, the focus of the debate has been mostly on game studies and human …
What motivates users' viewing and purchasing behavior motivations in live streaming: a stream-streamer-viewer perspective
S Zheng, J Chen, J Liao, HL Hu - Journal of Retailing and Consumer …, 2023 - Elsevier
Live streaming has offered new opportunities for retailers to increase their sales, hence its
reception of continuous scholarly attention. However, understanding the antecedents of …
reception of continuous scholarly attention. However, understanding the antecedents of …
Identifying world types to deliver gameful experiences for sustainable learning in the metaverse
S Park, S Kim - Sustainability, 2022 - mdpi.com
The metaverse is expected to turn imagination into reality through the convergence of
various technologies and should be considered as a medium for sustainable education, free …
various technologies and should be considered as a medium for sustainable education, free …
Students' perception of online learning during the COVID-19 pandemic: A survey study of Polish medical students
M Bączek, M Zagańczyk-Bączek, M Szpringer… - Medicine, 2021 - journals.lww.com
The COVID-19 pandemic has disrupted teaching in a variety of institutions, especially in
medical schools. Electronic learning (e-learning) became the core method of teaching the …
medical schools. Electronic learning (e-learning) became the core method of teaching the …
How attachment affects user stickiness on live streaming platforms: A socio-technical approach perspective
Y Li, X Li, J Cai - Journal of Retailing and Consumer Services, 2021 - Elsevier
User stickiness is an important factor in the development of live streaming shopping
platforms, which describes the degree of users' attention to the platforms. Although some e …
platforms, which describes the degree of users' attention to the platforms. Although some e …
Augmented reality in cultural heritage: an overview of the last decade of applications
Augmented reality is a mature technology that uses the real world as a substrate and
extends it by overlaying computer-generated information. It has been applied to several …
extends it by overlaying computer-generated information. It has been applied to several …