[HTML][HTML] The rise of motivational information systems: A review of gamification research
J Koivisto, J Hamari - International journal of information management, 2019 - Elsevier
Today, our reality and lives are increasingly game-like, not only because games have
become a pervasive part of our lives, but also because activities, systems and services are …
become a pervasive part of our lives, but also because activities, systems and services are …
Gamified crowdsourcing: Conceptualization, literature review, and future agenda
Two parallel phenomena are gaining attention in human–computer interaction research:
gamification and crowdsourcing. Because crowdsourcing's success depends on a mass of …
gamification and crowdsourcing. Because crowdsourcing's success depends on a mass of …
Why do people use gamification services?
J Hamari, J Koivisto - International journal of information management, 2015 - Elsevier
In recent years, technology has been increasingly harnessed for motivating and supporting
people toward various individually and collectively beneficial behaviors. One of the most …
people toward various individually and collectively beneficial behaviors. One of the most …
“Working out for likes”: An empirical study on social influence in exercise gamification
J Hamari, J Koivisto - Computers in human behavior, 2015 - Elsevier
Today, people use a variety of social and gameful (mobile) applications in order to motivate
themselves and others to maintain difficult habits such as exercise, sustainable consumption …
themselves and others to maintain difficult habits such as exercise, sustainable consumption …
Cooperation or competition–When do people contribute more? A field experiment on gamification of crowdsourcing
Abstract Information technology is being increasingly employed to harness under-utilized
resources via more effective coordination. This progress has manifested in different …
resources via more effective coordination. This progress has manifested in different …
[HTML][HTML] Gameful civic engagement: A review of the literature on gamification of e-participation
With increased digitalization, governments and public institutes became potentially better
able to practice fuller and wider ranges of democratic governance through eg, e …
able to practice fuller and wider ranges of democratic governance through eg, e …
Work gamification: Effects on enjoyment, productivity and the role of leadership
C Gerdenitsch, D Sellitsch, M Besser, S Burger… - Electronic Commerce …, 2020 - Elsevier
While the effects of gamification have been demonstrated in various fields, research on
gamification in the work context is still limited. Gamification can, however, be used as a …
gamification in the work context is still limited. Gamification can, however, be used as a …
Effective online engagement strategies through gamification: a systematic literature review and a future research agenda
Gamification has recently been discovered as an excellent user engagement strategy that
has the potential to improve online education, online brand engagement, and information …
has the potential to improve online education, online brand engagement, and information …
All work and no play? Facilitating serious games and gamified applications in participatory urban planning and governance
C Ampatzidou, K Gugerell, T Constantinescu… - Urban …, 2018 - research.rug.nl
As games and gamified applications gain prominence in the academic debate on
participatory practices, it is worth examining whether the application of such tools in the daily …
participatory practices, it is worth examining whether the application of such tools in the daily …
Emotions in context: examining pervasive affective sensing systems, applications, and analyses
E Kanjo, L Al-Husain, A Chamberlain - Personal and Ubiquitous …, 2015 - Springer
Pervasive sensing has opened up new opportunities for measuring our feelings and
understanding our behavior by monitoring our affective states while mobile. This review …
understanding our behavior by monitoring our affective states while mobile. This review …