[HTML][HTML] The rise of motivational information systems: A review of gamification research

J Koivisto, J Hamari - International journal of information management, 2019 - Elsevier
Today, our reality and lives are increasingly game-like, not only because games have
become a pervasive part of our lives, but also because activities, systems and services are …

Gamified crowdsourcing: Conceptualization, literature review, and future agenda

B Morschheuser, J Hamari, J Koivisto… - International Journal of …, 2017 - Elsevier
Two parallel phenomena are gaining attention in human–computer interaction research:
gamification and crowdsourcing. Because crowdsourcing's success depends on a mass of …

Why do people use gamification services?

J Hamari, J Koivisto - International journal of information management, 2015 - Elsevier
In recent years, technology has been increasingly harnessed for motivating and supporting
people toward various individually and collectively beneficial behaviors. One of the most …

“Working out for likes”: An empirical study on social influence in exercise gamification

J Hamari, J Koivisto - Computers in human behavior, 2015 - Elsevier
Today, people use a variety of social and gameful (mobile) applications in order to motivate
themselves and others to maintain difficult habits such as exercise, sustainable consumption …

Cooperation or competition–When do people contribute more? A field experiment on gamification of crowdsourcing

B Morschheuser, J Hamari, A Maedche - International Journal of Human …, 2019 - Elsevier
Abstract Information technology is being increasingly employed to harness under-utilized
resources via more effective coordination. This progress has manifested in different …

[HTML][HTML] Gameful civic engagement: A review of the literature on gamification of e-participation

L Hassan, J Hamari - Government Information Quarterly, 2020 - Elsevier
With increased digitalization, governments and public institutes became potentially better
able to practice fuller and wider ranges of democratic governance through eg, e …

Work gamification: Effects on enjoyment, productivity and the role of leadership

C Gerdenitsch, D Sellitsch, M Besser, S Burger… - Electronic Commerce …, 2020 - Elsevier
While the effects of gamification have been demonstrated in various fields, research on
gamification in the work context is still limited. Gamification can, however, be used as a …

Effective online engagement strategies through gamification: a systematic literature review and a future research agenda

NS Jayawardena, M Ross, S Quach, A Behl… - Journal of Global …, 2021 - igi-global.com
Gamification has recently been discovered as an excellent user engagement strategy that
has the potential to improve online education, online brand engagement, and information …

All work and no play? Facilitating serious games and gamified applications in participatory urban planning and governance

C Ampatzidou, K Gugerell, T Constantinescu… - Urban …, 2018 - research.rug.nl
As games and gamified applications gain prominence in the academic debate on
participatory practices, it is worth examining whether the application of such tools in the daily …

Emotions in context: examining pervasive affective sensing systems, applications, and analyses

E Kanjo, L Al-Husain, A Chamberlain - Personal and Ubiquitous …, 2015 - Springer
Pervasive sensing has opened up new opportunities for measuring our feelings and
understanding our behavior by monitoring our affective states while mobile. This review …