[PDF][PDF] Ambientes Virtuais Interativos e Inteligentes: Fundamentos, Implementação e Aplicações Práticas
Este texto apresenta as novas tendências, técnicas e aplicações de Ambientes Virtuais
dotados de recursos que permitam uma melhor interação e imersão do usuário. São …
dotados de recursos que permitam uma melhor interação e imersão do usuário. São …
[PDF][PDF] Intelligent virtual reality environments (IVRE): Principles, implementation, interaction, examples and practical applications
This tutorial aims to present new trends, methods and applications of Virtual Environments
endowed with information/knowledge in order to provide to the user more interesting …
endowed with information/knowledge in order to provide to the user more interesting …
An autonomous and guided crowd in panic situations
C Foudil, D Noureddine - Journal of Computer Science & …, 2007 - sedici.unlp.edu.ar
This paper describes a model for simulating crowds in real time. We deal with the hierarchy
of the crowd, groups and individuals. The groups are the most complex structure that can be …
of the crowd, groups and individuals. The groups are the most complex structure that can be …
[PDF][PDF] Modelagem procedural de cidades virtuais
This paper describes a new model for parametric generation of 3D virtual cities based on 2D
maps of existing cities. The contribution of this work is a semi-automatic generation of cities …
maps of existing cities. The contribution of this work is a semi-automatic generation of cities …
[PDF][PDF] A Framework to Simulate the Evacuation of a Crowd in Emergency Situations
F Cherif, N Djedi - Georgian Electronic Scientific Journal: Computer …, 2006 - academia.edu
This paper describes a model for simulating crowds in real time. We deal with the hierarchy
of the crowd, groups and individuals. The groups are the most complex structure that can be …
of the crowd, groups and individuals. The groups are the most complex structure that can be …
Artificial Mind for Virtual Characters
IMO Vilela - Advancing Artificial Intelligence through Biological …, 2009 - igi-global.com
This chapter discusses guidelines and models of Mind from Cognitive Sciences in order to
generate an integrated architecture for an artificial mind that allows various behavior aspects …
generate an integrated architecture for an artificial mind that allows various behavior aspects …
[引用][C] A model for generating competitive groups based on virtual agents progression
MB Villamil, LPL OLIVEIRA, SR Musse - … on Computer Animation and Social Agents, 2005