[PDF][PDF] Ambientes Virtuais Interativos e Inteligentes: Fundamentos, Implementação e Aplicações Práticas

FS Osório, SR Musse, CT Santos… - XXIV Congresso da …, 2004 - osorio.wait4.org
Este texto apresenta as novas tendências, técnicas e aplicações de Ambientes Virtuais
dotados de recursos que permitam uma melhor interação e imersão do usuário. São …

[PDF][PDF] Intelligent virtual reality environments (IVRE): Principles, implementation, interaction, examples and practical applications

FS Osório, SR Musse, CT Santos… - Virtual Concept …, 2005 - osorio.wait4.org
This tutorial aims to present new trends, methods and applications of Virtual Environments
endowed with information/knowledge in order to provide to the user more interesting …

An autonomous and guided crowd in panic situations

C Foudil, D Noureddine - Journal of Computer Science & …, 2007 - sedici.unlp.edu.ar
This paper describes a model for simulating crowds in real time. We deal with the hierarchy
of the crowd, groups and individuals. The groups are the most complex structure that can be …

[PDF][PDF] Modelagem procedural de cidades virtuais

F Marson, C Jung, S Musse - Symposium on Virtual Reality, 2003 - academia.edu
This paper describes a new model for parametric generation of 3D virtual cities based on 2D
maps of existing cities. The contribution of this work is a semi-automatic generation of cities …

[PDF][PDF] A Framework to Simulate the Evacuation of a Crowd in Emergency Situations

F Cherif, N Djedi - Georgian Electronic Scientific Journal: Computer …, 2006 - academia.edu
This paper describes a model for simulating crowds in real time. We deal with the hierarchy
of the crowd, groups and individuals. The groups are the most complex structure that can be …

Artificial Mind for Virtual Characters

IMO Vilela - Advancing Artificial Intelligence through Biological …, 2009 - igi-global.com
This chapter discusses guidelines and models of Mind from Cognitive Sciences in order to
generate an integrated architecture for an artificial mind that allows various behavior aspects …

[引用][C] A model for generating competitive groups based on virtual agents progression

MB Villamil, LPL OLIVEIRA, SR Musse - … on Computer Animation and Social Agents, 2005