Papers, Please and the systemic approach to engaging ethical expertise in videogames
Abstract Papers, Please, by Lucas Pope (2013), explores the story of a customs inspector in
the fictional political regime of Arstotzka. In this paper we explore the stories, systems and …
the fictional political regime of Arstotzka. In this paper we explore the stories, systems and …
Beyond fun: Transgressive gameplay—toxic and problematic player behavior as boundary keeping
K Boudreau - 2019 - direct.mit.edu
Problematic and toxic player behavior in online games has been a rising issue over the past
several years, with increasing severity and consequence—from derogatory use of language …
several years, with increasing severity and consequence—from derogatory use of language …
War ethics: A framework for analyzing videogames
JP Zagal - Proceedings of DiGRA 2017 Conference, 2017 - dl.digra.org
While much has been done exploring how ethics and videogames can overlap in interesting
ways, there is little work examining the philosophy of war and its relation to videogames …
ways, there is little work examining the philosophy of war and its relation to videogames …
[PDF][PDF] Understanding the Nature and Effects of Digital Games in Promoting Sustainability.
S Floricel - Global Economic Observer, 2020 - globeco.ro
Based on an understanding of the goals and strategies that are most likely to produce
successful sustainability transitions this paper aims to expand our understanding of how …
successful sustainability transitions this paper aims to expand our understanding of how …
[PDF][PDF] Playing with Herstory. Representing Femininity in Historical Video Games
E Toma, C Rughiniș - Proceedings of Playing with History 2016 …, 2016 - academia.edu
We propose a set of six topics of inquiry into historical games as regards their feminine
characters, and we illustrate them through an analysis of This War of Mine, Valiant Hearts …
characters, and we illustrate them through an analysis of This War of Mine, Valiant Hearts …
Peace, Conflict, and Empathy: Leveraging Violent Games for Global Good
P Darvasi - Compassion and Empathy in Educational Contexts, 2019 - Springer
Video games have emerged from the morally suspect margins of society to become a
cornerstone of the global entertainment industry. Their potency as a cultural force is such …
cornerstone of the global entertainment industry. Their potency as a cultural force is such …
[图书][B] Fifty key video games
This volume examines fifty of the most important video games that have contributed
significantly to the history, development, or culture of the medium, providing an overview of …
significantly to the history, development, or culture of the medium, providing an overview of …
[PDF][PDF] The Power of Perspective: Crafting Narrative Mechanics for Impact
C Roth, H Engelbrecht… - ICIDS 2023: International …, 2023 - researchgate.net
Interactive Digital Narratives harness the unique power of player interaction as a catalyst for
engaging and emotionally resonant experiences. However, designing interaction for impact …
engaging and emotionally resonant experiences. However, designing interaction for impact …
Digital games for peace education
L Durdu - Empowering Multiculturalism and Peacebuilding in …, 2020 - igi-global.com
Interactive, communicative, and participatory activities contribute to the effectiveness of
peace education. The use of games in educational settings is expressed as educational …
peace education. The use of games in educational settings is expressed as educational …
[PDF][PDF] Potențialul de schimbare socială al jocurilor video. O analiză calitativă a evoluției instituțiilor sociale ale genului și vârstei prin jocurile video
C Rughiniș, E Toma - nameofthegame.ro
Scopul acestei cercetări este de a analiza și documenta schimbarea instituțiilor sociale ale
genului și vârstei, prin analiza calitativă a reprezentărilor de gen și vârstă în mediul …
genului și vârstei, prin analiza calitativă a reprezentărilor de gen și vârstă în mediul …