All one needs to know about metaverse: A complete survey on technological singularity, virtual ecosystem, and research agenda

LH Lee, T Braud, P Zhou, L Wang, D Xu, Z Lin… - arXiv preprint arXiv …, 2021 - arxiv.org
Since the popularisation of the Internet in the 1990s, the cyberspace has kept evolving. We
have created various computer-mediated virtual environments including social networks …

Wearable soft technologies for haptic sensing and feedback

J Yin, R Hinchet, H Shea… - Advanced Functional …, 2021 - Wiley Online Library
Virtual reality (VR) and augmented reality (AR) systems have garnered recent widespread
attention due to increased accessibility, functionality, and affordability. These systems sense …

Grand challenges in immersive analytics

B Ens, B Bach, M Cordeil, U Engelke… - Proceedings of the …, 2021 - dl.acm.org
Immersive Analytics is a quickly evolving field that unites several areas such as
visualisation, immersive environments, and human-computer interaction to support human …

Revisiting trends in augmented reality research: A review of the 2nd decade of ISMAR (2008–2017)

K Kim, M Billinghurst, G Bruder… - IEEE transactions on …, 2018 - ieeexplore.ieee.org
In 2008, Zhou et al. presented a survey paper summarizing the previous ten years of ISMAR
publications, which provided invaluable insights into the research challenges and trends …

Augmented reality marketing: A technology-enabled approach to situated customer experience

M Chylinski, J Heller, T Hilken… - Australasian …, 2020 - journals.sagepub.com
Recent advances in Augmented Reality (AR) technologies have led to a growing interest in
their application for marketing strategy and practice–what we term Augmented Reality …

Socially responsible operations in the Industry 4.0 era: post-COVID-19 technology adoption and perspectives on future research

DR Asokan, FA Huq, CM Smith… - International Journal of …, 2022 - emerald.com
Purpose As focal firms in supply networks reflect on their experiences of the pandemic and
begin to rethink their operations and supply chains, there is a significant opportunity to …

[HTML][HTML] The 4C framework: Towards a holistic understanding of consumer engagement with augmented reality

PA Rauschnabel, R Felix, J Heller, C Hinsch - Computers in Human …, 2024 - Elsevier
Augmented Reality (AR) is an emerging concept that impacts many disciplines, such as
business, marketing, tourism, gaming, human–computer interaction, and manufacturing …

Metafi++: Wifi-enabled transformer-based human pose estimation for metaverse avatar simulation

Y Zhou, H Huang, S Yuan, H Zou… - IEEE Internet of Things …, 2023 - ieeexplore.ieee.org
In the metaverse, digital avatar plays an important role in representing human beings for
various interaction with virtual objects and environments, which puts a high demand on …

Semanticadapt: Optimization-based adaptation of mixed reality layouts leveraging virtual-physical semantic connections

Y Cheng, Y Yan, X Yi, Y Shi, D Lindlbauer - The 34th Annual ACM …, 2021 - dl.acm.org
We present an optimization-based approach that automatically adapts Mixed Reality (MR)
interfaces to different physical environments. Current MR layouts, including the position and …

The eye in extended reality: A survey on gaze interaction and eye tracking in head-worn extended reality

A Plopski, T Hirzle, N Norouzi, L Qian… - ACM Computing …, 2022 - dl.acm.org
With innovations in the field of gaze and eye tracking, a new concentration of research in the
area of gaze-tracked systems and user interfaces has formed in the field of Extended Reality …