All one needs to know about metaverse: A complete survey on technological singularity, virtual ecosystem, and research agenda
Since the popularisation of the Internet in the 1990s, the cyberspace has kept evolving. We
have created various computer-mediated virtual environments including social networks …
have created various computer-mediated virtual environments including social networks …
Wearable soft technologies for haptic sensing and feedback
Virtual reality (VR) and augmented reality (AR) systems have garnered recent widespread
attention due to increased accessibility, functionality, and affordability. These systems sense …
attention due to increased accessibility, functionality, and affordability. These systems sense …
Grand challenges in immersive analytics
Immersive Analytics is a quickly evolving field that unites several areas such as
visualisation, immersive environments, and human-computer interaction to support human …
visualisation, immersive environments, and human-computer interaction to support human …
Revisiting trends in augmented reality research: A review of the 2nd decade of ISMAR (2008–2017)
In 2008, Zhou et al. presented a survey paper summarizing the previous ten years of ISMAR
publications, which provided invaluable insights into the research challenges and trends …
publications, which provided invaluable insights into the research challenges and trends …
Augmented reality marketing: A technology-enabled approach to situated customer experience
Recent advances in Augmented Reality (AR) technologies have led to a growing interest in
their application for marketing strategy and practice–what we term Augmented Reality …
their application for marketing strategy and practice–what we term Augmented Reality …
Socially responsible operations in the Industry 4.0 era: post-COVID-19 technology adoption and perspectives on future research
Purpose As focal firms in supply networks reflect on their experiences of the pandemic and
begin to rethink their operations and supply chains, there is a significant opportunity to …
begin to rethink their operations and supply chains, there is a significant opportunity to …
[HTML][HTML] The 4C framework: Towards a holistic understanding of consumer engagement with augmented reality
Augmented Reality (AR) is an emerging concept that impacts many disciplines, such as
business, marketing, tourism, gaming, human–computer interaction, and manufacturing …
business, marketing, tourism, gaming, human–computer interaction, and manufacturing …
Metafi++: Wifi-enabled transformer-based human pose estimation for metaverse avatar simulation
In the metaverse, digital avatar plays an important role in representing human beings for
various interaction with virtual objects and environments, which puts a high demand on …
various interaction with virtual objects and environments, which puts a high demand on …
Semanticadapt: Optimization-based adaptation of mixed reality layouts leveraging virtual-physical semantic connections
We present an optimization-based approach that automatically adapts Mixed Reality (MR)
interfaces to different physical environments. Current MR layouts, including the position and …
interfaces to different physical environments. Current MR layouts, including the position and …
The eye in extended reality: A survey on gaze interaction and eye tracking in head-worn extended reality
With innovations in the field of gaze and eye tracking, a new concentration of research in the
area of gaze-tracked systems and user interfaces has formed in the field of Extended Reality …
area of gaze-tracked systems and user interfaces has formed in the field of Extended Reality …