Decomposing perceived playfulness: A contextual examination of two social networking sites

SY Hung, JCA Tsai, ST Chou - Information & management, 2016 - Elsevier
Social networking sites (SNSs) are focused on providing playful services for users that will
keep them engaged without losing their interest. Perceived playfulness is derived from the …

Predicting the acceptance of unit guide information systems

A Atif, D Richards, A Bilgin - 23rd Australasian Conference …, 2012 - researchers.mq.edu.au
Abstract Information Systems can play an important role in ensuring and improving the
quality of education provided. However, lack of acceptance of these information systems and …

Assuring graduate competency: A technology acceptance model for course guide tools

A Atif, D Richards, P Busch, A Bilgin - Journal of Computing in Higher …, 2015 - Springer
Higher education institutions typically express the quality of their degree programs by
describing the qualities, skills, and understanding their students possess upon graduation …

Persuasion: an analysis and common frame of reference for IS research

P Slattery, P Finnegan, R Vidgen - Communications of the …, 2020 - eprints.bbk.ac.uk
Information Systems (IS) researchers persistently examine how Information and
Communications Technology (ICT) changes attitudes and behaviours but rarely leverage …

Winning heads and hearts? How websites encourage prosocial behaviour

P Slattery, R Vidgen, P Finnegan - Behaviour & Information …, 2021 - Taylor & Francis
This study examines how website specific factors promote prosocial behaviours in website
visitors. After reviewing the literature, we hypothesise a structural model involving seven …

The impact of gamification factor in the acceptance of cybersecurity awareness augmented reality game (CybAR)

H Alqahtani, M Kavakli-Thorne, M Alrowaily - … , HCI-CPT 2020, Held as Part …, 2020 - Springer
Human behavior is considered to be the weakest link in the field of cybersecurity. Despite
the development of a wide range of Augmented Reality (AR) applications in various …

Does decision-making style predict individuals' cybersecurity avoidance behaviour?

H Alqahtani, M Kavakli-Thorne - HCI for Cybersecurity, Privacy and Trust …, 2020 - Springer
In the field of cybersecurity, human behaviour is considered as the weakest link. We applied
gamification techniques to the development of an Augmented Reality game, CybAR, which …

Analysis of the technology acceptance theoretical model in examining users' Behavioural intention to use an augmented reality app (IMAPCampus)

H Alqahtani, M Kavakli… - International …, 2018 - ijemr.vandanapublications.com
As technology penetrates into our lives, the vital need for institutions to provide rapid access
to information has grown. Recently, Augmented Reality (AR) has emerged as a technology …

Analysis and evaluation of cybersecurity awareness using a game-based approach

HSD Alqahtani - 2023 - figshare.mq.edu.au
Advances in technology have increased our dependence on online activities in our daily
routines, business transactions and communication. However, this has been accompanied …

Application of persuasive systems design for adopting green information systems and technologies

N Shevchuk - 2019 - oulurepo.oulu.fi
Critical environmental situation requires academics and practitioners of various disciplines
join efforts at planning sustainable development of the society. In information systems …