Decomposing perceived playfulness: A contextual examination of two social networking sites
SY Hung, JCA Tsai, ST Chou - Information & management, 2016 - Elsevier
Social networking sites (SNSs) are focused on providing playful services for users that will
keep them engaged without losing their interest. Perceived playfulness is derived from the …
keep them engaged without losing their interest. Perceived playfulness is derived from the …
Predicting the acceptance of unit guide information systems
Abstract Information Systems can play an important role in ensuring and improving the
quality of education provided. However, lack of acceptance of these information systems and …
quality of education provided. However, lack of acceptance of these information systems and …
Assuring graduate competency: A technology acceptance model for course guide tools
Higher education institutions typically express the quality of their degree programs by
describing the qualities, skills, and understanding their students possess upon graduation …
describing the qualities, skills, and understanding their students possess upon graduation …
Persuasion: an analysis and common frame of reference for IS research
Information Systems (IS) researchers persistently examine how Information and
Communications Technology (ICT) changes attitudes and behaviours but rarely leverage …
Communications Technology (ICT) changes attitudes and behaviours but rarely leverage …
Winning heads and hearts? How websites encourage prosocial behaviour
This study examines how website specific factors promote prosocial behaviours in website
visitors. After reviewing the literature, we hypothesise a structural model involving seven …
visitors. After reviewing the literature, we hypothesise a structural model involving seven …
The impact of gamification factor in the acceptance of cybersecurity awareness augmented reality game (CybAR)
Human behavior is considered to be the weakest link in the field of cybersecurity. Despite
the development of a wide range of Augmented Reality (AR) applications in various …
the development of a wide range of Augmented Reality (AR) applications in various …
Does decision-making style predict individuals' cybersecurity avoidance behaviour?
H Alqahtani, M Kavakli-Thorne - HCI for Cybersecurity, Privacy and Trust …, 2020 - Springer
In the field of cybersecurity, human behaviour is considered as the weakest link. We applied
gamification techniques to the development of an Augmented Reality game, CybAR, which …
gamification techniques to the development of an Augmented Reality game, CybAR, which …
Analysis of the technology acceptance theoretical model in examining users' Behavioural intention to use an augmented reality app (IMAPCampus)
H Alqahtani, M Kavakli… - International …, 2018 - ijemr.vandanapublications.com
As technology penetrates into our lives, the vital need for institutions to provide rapid access
to information has grown. Recently, Augmented Reality (AR) has emerged as a technology …
to information has grown. Recently, Augmented Reality (AR) has emerged as a technology …
Analysis and evaluation of cybersecurity awareness using a game-based approach
HSD Alqahtani - 2023 - figshare.mq.edu.au
Advances in technology have increased our dependence on online activities in our daily
routines, business transactions and communication. However, this has been accompanied …
routines, business transactions and communication. However, this has been accompanied …
Application of persuasive systems design for adopting green information systems and technologies
N Shevchuk - 2019 - oulurepo.oulu.fi
Critical environmental situation requires academics and practitioners of various disciplines
join efforts at planning sustainable development of the society. In information systems …
join efforts at planning sustainable development of the society. In information systems …