Exergaming for children and adolescents: strengths, weaknesses, opportunities and threats

V Benzing, M Schmidt - Journal of clinical medicine, 2018 - mdpi.com
Exergaming, or active video gaming, has become an emerging trend in fitness, education
and health sectors. It is defined as digital games that require bodily movements to play …

Balance, gait, and falls in multiple sclerosis

MH Cameron, Y Nilsagard - Handbook of clinical neurology, 2018 - Elsevier
Multiple sclerosis (MS) is a chronic disease of the central nervous system (CNS) and the
most widespread nontraumatic cause of disability in young adults around the world. MS …

[HTML][HTML] COVID-19 as 'game changer'for the physical activity and mental well-being of augmented reality game players during the pandemic: Mixed methods survey …

LA Ellis, MD Lee, K Ijaz, J Smith, J Braithwaite… - Journal of medical …, 2020 - jmir.org
Background Location-based augmented reality (AR) games, such as Pokémon GO and
Harry Potter: Wizards Unite, have been shown to have a beneficial impact on the physical …

Digital therapeutics in neurology

G Abbadessa, F Brigo, M Clerico, S De Mercanti… - Journal of …, 2022 - Springer
Digital therapeutics (DTx) is a section of digital health defined by the DTx Alliance as
“delivering evidence-based therapeutic interventions to patients that are driven by software …

Virtual reality in multiple sclerosis rehabilitation: A review on cognitive and motor outcomes

MG Maggio, M Russo, MF Cuzzola, M Destro… - Journal of Clinical …, 2019 - Elsevier
Multiple sclerosis (MS) is a demyelinating neurodegenerative disease with lesions involving
the central nervous system. Clinical symptoms consist of disturbances in motor activity (eg …

Biosignal-based human–machine interfaces for assistance and rehabilitation: A survey

D Esposito, J Centracchio, E Andreozzi, GD Gargiulo… - Sensors, 2021 - mdpi.com
As a definition, Human–Machine Interface (HMI) enables a person to interact with a device.
Starting from elementary equipment, the recent development of novel techniques and …

Active exergames to improve cognitive functioning in neurological disabilities: a systematic review and meta-analysis

G Mura, MG Carta, F Sancassiani, S Machado… - European journal of …, 2018 - iris.unica.it
INTRODUCTION: Exergames represent a way to perform physical activity through active
video games, serving as potentially useful tool in the field of neurorehabilitation. However …

[HTML][HTML] The use of digital and remote communication technologies as a tool for multiple sclerosis management: narrative review

M Marziniak, G Brichetto, P Feys… - JMIR rehabilitation …, 2018 - rehab.jmir.org
Despite recent advances in multiple sclerosis (MS) care, many patients only infrequently
access health care services, or are unable to access them easily, for reasons such as …

Effectiveness of virtual reality training for balance and gait rehabilitation in people with multiple sclerosis: a systematic review and meta-analysis

MJ Casuso-Holgado, R Martín-Valero… - Clinical …, 2018 - journals.sagepub.com
Objective: To evaluate the evidence for the use of virtual reality to treat balance and gait
impairments in multiple sclerosis rehabilitation. Design: Systematic review and meta …

Comparison of the effects of two different exergaming systems on balance, functionality, fatigue, and quality of life in people with multiple sclerosis: A randomized …

YZ Yazgan, E Tarakci, D Tarakci, AR Ozdincler… - Multiple sclerosis and …, 2020 - Elsevier
Background Balance disorders, fatigue, and walking impairments are the most common
symptoms of multiple sclerosis (MS), which lead to a decrease in quality of life. To cope with …