Measuring cognitive and metacognitive regulatory processes during hypermedia learning: Issues and challenges

R Azevedo, DC Moos, AM Johnson… - Educational …, 2010 - Taylor & Francis
Self-regulated learning (SRL) with hypermedia environments involves a complex cycle of
temporally unfolding cognitive and metacognitive processes that impact students' learning …

Analysing adaptive scaffolds that help students develop self‐regulated learning behaviours

A Munshi, G Biswas, R Baker… - Journal of Computer …, 2023 - Wiley Online Library
Background Providing adaptive scaffolds to help learners develop effective self‐regulated
learning (SRL) behaviours has been an important goal for intelligent learning environments …

Engage to excel: producing one million additional college graduates with degrees in science, technology, engineering, and mathematics. Report to the president.

S Olson, DG Riordan - Executive office of the president, 2012 - ERIC
Economic projections point to a need for approximately 1 million more STEM professionals
than the US will produce at the current rate over the next decade if the country is to retain its …

Transformational play: Using games to position person, content, and context

SA Barab, M Gresalfi… - Educational …, 2010 - journals.sagepub.com
Videogames are a powerful medium that curriculum designers can use to create narratively
rich worlds for achieving educational goals. In these worlds, youth can become scientists …

Teachable agents and the protégé effect: Increasing the effort towards learning

CC Chase, DB Chin, MA Oppezzo… - Journal of science …, 2009 - Springer
Betty's Brain is a computer-based learning environment that capitalizes on the social
aspects of learning. In Betty's Brain, students instruct a character called a Teachable Agent …

Identifying teachers' supports of metacognition through classroom talk and its relation to growth in conceptual learning.

CD Zepeda, CO Hlutkowsky, AC Partika… - Journal of …, 2019 - psycnet.apa.org
A gulf exists between prior work testing metacognitive instructional interventions and teacher
practices that may support metacognition in the classroom. To help bridge this gulf, we …

Self-regulated learning with MetaTutor: Advancing the science of learning with MetaCognitive tools

R Azevedo, A Johnson, A Chauncey… - New science of learning …, 2010 - Springer
The key to understanding complex learning with advanced learning technologies (eg,
hypermedia) lies in our ability to comprehend the temporal deployment of students' …

Pedagogical and technological augmentation of mobile learning for young children interactive learning environments

Y Kim, D Smith - Interactive Learning Environments, 2017 - Taylor & Francis
The ubiquity and educational potential of mobile applications are well acknowledged. This
paper proposes six theory-based, pedagogical strategies to guide interaction design of …

Measuring self-regulated learning skills through social interactions in a teachable agent environment

G Biswas, H Jeong, JS Kinnebrew, B Sulcer… - … and Practice in …, 2010 - World Scientific
We have developed a learning environment where students teach a computer agent using
visual representations, and can monitor the agent's learning progress by asking her …

A teachable-agent-based game affording collaboration and competition: Evaluating math comprehension and motivation

L Pareto, M Haake, P Lindström, B Sjödén… - … technology research and …, 2012 - Springer
This paper presents an educational game in mathematics based on an apprenticeship
model using a teachable agent, as well as an evaluative study of how the game affects (1) …