Measuring cognitive and metacognitive regulatory processes during hypermedia learning: Issues and challenges
R Azevedo, DC Moos, AM Johnson… - Educational …, 2010 - Taylor & Francis
Self-regulated learning (SRL) with hypermedia environments involves a complex cycle of
temporally unfolding cognitive and metacognitive processes that impact students' learning …
temporally unfolding cognitive and metacognitive processes that impact students' learning …
Analysing adaptive scaffolds that help students develop self‐regulated learning behaviours
Background Providing adaptive scaffolds to help learners develop effective self‐regulated
learning (SRL) behaviours has been an important goal for intelligent learning environments …
learning (SRL) behaviours has been an important goal for intelligent learning environments …
Engage to excel: producing one million additional college graduates with degrees in science, technology, engineering, and mathematics. Report to the president.
S Olson, DG Riordan - Executive office of the president, 2012 - ERIC
Economic projections point to a need for approximately 1 million more STEM professionals
than the US will produce at the current rate over the next decade if the country is to retain its …
than the US will produce at the current rate over the next decade if the country is to retain its …
Transformational play: Using games to position person, content, and context
SA Barab, M Gresalfi… - Educational …, 2010 - journals.sagepub.com
Videogames are a powerful medium that curriculum designers can use to create narratively
rich worlds for achieving educational goals. In these worlds, youth can become scientists …
rich worlds for achieving educational goals. In these worlds, youth can become scientists …
Teachable agents and the protégé effect: Increasing the effort towards learning
CC Chase, DB Chin, MA Oppezzo… - Journal of science …, 2009 - Springer
Betty's Brain is a computer-based learning environment that capitalizes on the social
aspects of learning. In Betty's Brain, students instruct a character called a Teachable Agent …
aspects of learning. In Betty's Brain, students instruct a character called a Teachable Agent …
Identifying teachers' supports of metacognition through classroom talk and its relation to growth in conceptual learning.
A gulf exists between prior work testing metacognitive instructional interventions and teacher
practices that may support metacognition in the classroom. To help bridge this gulf, we …
practices that may support metacognition in the classroom. To help bridge this gulf, we …
Self-regulated learning with MetaTutor: Advancing the science of learning with MetaCognitive tools
The key to understanding complex learning with advanced learning technologies (eg,
hypermedia) lies in our ability to comprehend the temporal deployment of students' …
hypermedia) lies in our ability to comprehend the temporal deployment of students' …
Pedagogical and technological augmentation of mobile learning for young children interactive learning environments
Y Kim, D Smith - Interactive Learning Environments, 2017 - Taylor & Francis
The ubiquity and educational potential of mobile applications are well acknowledged. This
paper proposes six theory-based, pedagogical strategies to guide interaction design of …
paper proposes six theory-based, pedagogical strategies to guide interaction design of …
Measuring self-regulated learning skills through social interactions in a teachable agent environment
We have developed a learning environment where students teach a computer agent using
visual representations, and can monitor the agent's learning progress by asking her …
visual representations, and can monitor the agent's learning progress by asking her …
A teachable-agent-based game affording collaboration and competition: Evaluating math comprehension and motivation
This paper presents an educational game in mathematics based on an apprenticeship
model using a teachable agent, as well as an evaluative study of how the game affects (1) …
model using a teachable agent, as well as an evaluative study of how the game affects (1) …