[PDF][PDF] Games in language learning: Opportunities and challenges
R Godwin-Jones - 2014 - scholarspace.manoa.hawaii.edu
There has been a substantial increase in recent years in the interest in using digital games
for language learning. This coincides with the explosive growth in multiplayer online gaming …
for language learning. This coincides with the explosive growth in multiplayer online gaming …
Exploring the potential of digital game-based vocabulary learning: A systematic review
G Vnucko, B Klimova - Systems, 2023 - mdpi.com
Constant technological development creates the need for continual optimization of the
educational process to achieve educational objectives with the highest possible efficiency …
educational process to achieve educational objectives with the highest possible efficiency …
Learning English from YouTubers: English L2 learners' self-regulated language learning on YouTube
H Wang, CW Chen - Innovation in language learning and teaching, 2020 - Taylor & Francis
Focusing on a growing English-learning trend in Taiwan, this study investigated EFL
university students' self-regulated language learning on YouTube outside of the classroom …
university students' self-regulated language learning on YouTube outside of the classroom …
[PDF][PDF] Augmented reality and language learning: From annotated vocabulary to place-based mobile games
R Godwin-Jones - 2016 - scholarspace.manoa.hawaii.edu
The Pokémon GO craze in the summer of 2016 focused public attention on augmented
reality (AR). As always occurs with newly popular uses of technology, the education …
reality (AR). As always occurs with newly popular uses of technology, the education …
Writing with 21st century social tools in the L2 classroom: New literacies, genres, and writing practices
This conceptual article argues that the second language (L2) curriculum must incorporate
broader notions of literacies, associated with the development of new digital genres. This …
broader notions of literacies, associated with the development of new digital genres. This …
[图书][B] Teaching language online: A guide for designing, developing, and delivering online, blended, and flipped language courses
V Russell, K Murphy-Judy - 2020 - taylorfrancis.com
Practical and accessible, this book comprehensively covers everything you need to know to
design, develop, and deliver successful online, blended, and flipped language courses …
design, develop, and deliver successful online, blended, and flipped language courses …
[PDF][PDF] Digital gaming and language learning: Autonomy and community
A Chik - 2014 - scholarspace.manoa.hawaii.edu
The relationship between digital game play and second language (L2) learning is a
particularly tricky issue in East Asia. Though there is an emerging presence of Chinese …
particularly tricky issue in East Asia. Though there is an emerging presence of Chinese …
[图书][B] Computer games and language learning
M Peterson - 2016 - books.google.com
A comprehensive and accessible overview for language educators, researchers, and
students, this book examines the relationship between technological innovation and …
students, this book examines the relationship between technological innovation and …
Digital games and language teaching and learning
JM Sykes - Foreign Language Annals, 2018 - Wiley Online Library
The digital gaming industry has captured the public's attention worldwide and in the United
States alone, the video game industry is predicted to increase by 30% from 2010 to 2019 …
States alone, the video game industry is predicted to increase by 30% from 2010 to 2019 …
Second language learning in the context of massively multiplayer online games: A scoping review
This review examines the second language acquisition (SLA) literature with regard to the
role of “massively multiplayer online games”(MMOGs) in second language (L2) learning. It …
role of “massively multiplayer online games”(MMOGs) in second language (L2) learning. It …