[PDF][PDF] Games in language learning: Opportunities and challenges

R Godwin-Jones - 2014 - scholarspace.manoa.hawaii.edu
There has been a substantial increase in recent years in the interest in using digital games
for language learning. This coincides with the explosive growth in multiplayer online gaming …

Exploring the potential of digital game-based vocabulary learning: A systematic review

G Vnucko, B Klimova - Systems, 2023 - mdpi.com
Constant technological development creates the need for continual optimization of the
educational process to achieve educational objectives with the highest possible efficiency …

Learning English from YouTubers: English L2 learners' self-regulated language learning on YouTube

H Wang, CW Chen - Innovation in language learning and teaching, 2020 - Taylor & Francis
Focusing on a growing English-learning trend in Taiwan, this study investigated EFL
university students' self-regulated language learning on YouTube outside of the classroom …

[PDF][PDF] Augmented reality and language learning: From annotated vocabulary to place-based mobile games

R Godwin-Jones - 2016 - scholarspace.manoa.hawaii.edu
The Pokémon GO craze in the summer of 2016 focused public attention on augmented
reality (AR). As always occurs with newly popular uses of technology, the education …

Writing with 21st century social tools in the L2 classroom: New literacies, genres, and writing practices

I Elola, A Oskoz - Journal of Second Language Writing, 2017 - Elsevier
This conceptual article argues that the second language (L2) curriculum must incorporate
broader notions of literacies, associated with the development of new digital genres. This …

[图书][B] Teaching language online: A guide for designing, developing, and delivering online, blended, and flipped language courses

V Russell, K Murphy-Judy - 2020 - taylorfrancis.com
Practical and accessible, this book comprehensively covers everything you need to know to
design, develop, and deliver successful online, blended, and flipped language courses …

[PDF][PDF] Digital gaming and language learning: Autonomy and community

A Chik - 2014 - scholarspace.manoa.hawaii.edu
The relationship between digital game play and second language (L2) learning is a
particularly tricky issue in East Asia. Though there is an emerging presence of Chinese …

[图书][B] Computer games and language learning

M Peterson - 2016 - books.google.com
A comprehensive and accessible overview for language educators, researchers, and
students, this book examines the relationship between technological innovation and …

Digital games and language teaching and learning

JM Sykes - Foreign Language Annals, 2018 - Wiley Online Library
The digital gaming industry has captured the public's attention worldwide and in the United
States alone, the video game industry is predicted to increase by 30% from 2010 to 2019 …

Second language learning in the context of massively multiplayer online games: A scoping review

N Jabbari, ZR Eslami - ReCALL, 2019 - cambridge.org
This review examines the second language acquisition (SLA) literature with regard to the
role of “massively multiplayer online games”(MMOGs) in second language (L2) learning. It …