Augmented reality and gamification in education: A systematic literature review of research, applications, and empirical studies

G Lampropoulos, E Keramopoulos, K Diamantaras… - applied sciences, 2022 - mdpi.com
This study scrutinizes the existing literature regarding the use of augmented reality and
gamification in education to establish its theoretical basis. A systematic literature review …

[HTML][HTML] Approaches and game elements used to tailor digital gamification for learning: A systematic literature review

Y Hong, N Saab, W Admiraal - Computers & Education, 2024 - Elsevier
The systematic review examined research on tailored digital gamification for learning based
on 43 peer-reviewed articles published between 2013 and 2022. The study aimed to …

Analysing gamification elements in educational environments using an existing Gamification taxonomy

AM Toda, ACT Klock, W Oliveira, PT Palomino… - Smart Learning …, 2019 - Springer
Gamification has been widely employed in the educational domain over the past eight years
when the term became a trend. However, the literature states that gamification still lacks …

Gamification suffers from the novelty effect but benefits from the familiarization effect: Findings from a longitudinal study

L Rodrigues, FD Pereira, AM Toda… - International Journal of …, 2022 - Springer
There are many claims that gamification (ie, using game elements outside games) impact
decreases over time (ie, the novelty effect). Most studies analyzing this effect focused on …

La gamificación en el ámbito educativo español: revisión sistemática

Ante la falta de motivación e implicación del alumnado surgen nuevas estrategias
metodológicas que acercan los procesos educativos a los intereses ya las necesidades del …

A taxonomy of game elements for gamification in educational contexts: Proposal and evaluation

AM Toda, W Oliveira, AC Klock… - 2019 IEEE 19th …, 2019 - ieeexplore.ieee.org
Gamification has been widely employed in the educational domain over the past eight years
when the term became a trend. However, the literature states that gamification still lacks …

Virtual reality and gamification in education: a systematic review

G Lampropoulos, Kinshuk - Educational technology research and …, 2024 - Springer
This study aims to analyze the use of virtual reality and gamification in education by
examining the existing literature. In addition to virtual reality, this study focuses on gamified …

Gamification in construction engineering education: A scoping review

M Ilbeigi, D Bairaktarova, A Morteza - Journal of Civil Engineering …, 2023 - ascelibrary.org
The long history of experiential learning in construction engineering shows the significant
potential of cognitive development through direct experience. Recent advancements in …

The effect of narrative-based E-learning systems on novice users' cognitive load while learning software applications

A Darejeh, N Marcus, J Sweller - Educational Technology Research and …, 2021 - Springer
When novice users try to learn to use a software application that includes a variety of high
element interactivity tools, the complex structure of the software can increase cognitive load …

How to gamify learning systems? An experience report using the design sprint method and a taxonomy for gamification elements in education

AM Toda, PT Palomino, W Oliveira, L Rodrigues… - Journal of Educational …, 2019 - JSTOR
One of the main goals of gamification in educational settings is to increase student
motivation and engagement. To facilitate the design of gamified educational systems, in …