Augmented reality and gamification in education: A systematic literature review of research, applications, and empirical studies
This study scrutinizes the existing literature regarding the use of augmented reality and
gamification in education to establish its theoretical basis. A systematic literature review …
gamification in education to establish its theoretical basis. A systematic literature review …
[HTML][HTML] Approaches and game elements used to tailor digital gamification for learning: A systematic literature review
Y Hong, N Saab, W Admiraal - Computers & Education, 2024 - Elsevier
The systematic review examined research on tailored digital gamification for learning based
on 43 peer-reviewed articles published between 2013 and 2022. The study aimed to …
on 43 peer-reviewed articles published between 2013 and 2022. The study aimed to …
Analysing gamification elements in educational environments using an existing Gamification taxonomy
Gamification has been widely employed in the educational domain over the past eight years
when the term became a trend. However, the literature states that gamification still lacks …
when the term became a trend. However, the literature states that gamification still lacks …
Gamification suffers from the novelty effect but benefits from the familiarization effect: Findings from a longitudinal study
L Rodrigues, FD Pereira, AM Toda… - International Journal of …, 2022 - Springer
There are many claims that gamification (ie, using game elements outside games) impact
decreases over time (ie, the novelty effect). Most studies analyzing this effect focused on …
decreases over time (ie, the novelty effect). Most studies analyzing this effect focused on …
La gamificación en el ámbito educativo español: revisión sistemática
Ante la falta de motivación e implicación del alumnado surgen nuevas estrategias
metodológicas que acercan los procesos educativos a los intereses ya las necesidades del …
metodológicas que acercan los procesos educativos a los intereses ya las necesidades del …
A taxonomy of game elements for gamification in educational contexts: Proposal and evaluation
AM Toda, W Oliveira, AC Klock… - 2019 IEEE 19th …, 2019 - ieeexplore.ieee.org
Gamification has been widely employed in the educational domain over the past eight years
when the term became a trend. However, the literature states that gamification still lacks …
when the term became a trend. However, the literature states that gamification still lacks …
Virtual reality and gamification in education: a systematic review
G Lampropoulos, Kinshuk - Educational technology research and …, 2024 - Springer
This study aims to analyze the use of virtual reality and gamification in education by
examining the existing literature. In addition to virtual reality, this study focuses on gamified …
examining the existing literature. In addition to virtual reality, this study focuses on gamified …
Gamification in construction engineering education: A scoping review
The long history of experiential learning in construction engineering shows the significant
potential of cognitive development through direct experience. Recent advancements in …
potential of cognitive development through direct experience. Recent advancements in …
The effect of narrative-based E-learning systems on novice users' cognitive load while learning software applications
When novice users try to learn to use a software application that includes a variety of high
element interactivity tools, the complex structure of the software can increase cognitive load …
element interactivity tools, the complex structure of the software can increase cognitive load …
How to gamify learning systems? An experience report using the design sprint method and a taxonomy for gamification elements in education
One of the main goals of gamification in educational settings is to increase student
motivation and engagement. To facilitate the design of gamified educational systems, in …
motivation and engagement. To facilitate the design of gamified educational systems, in …