A qualitative literature review of educational games in the classroom: the teacher's pedagogical activities

M Kangas, A Koskinen, L Krokfors - Teachers and Teaching, 2017 - Taylor & Francis
The interest towards research on learning games is continuously growing, however, the
integration of games in teaching is still a somewhat unexplored area of study. In this …

Teacher education interventions on teacher TPACK: A meta-analysis study

Y Ning, Y Zhou, TT Wijaya, J Chen - Sustainability, 2022 - mdpi.com
Teacher education is an important strategy for developing teachers' technological
pedagogical content knowledge (TPACK). Many schools in the world have incorporated the …

Principles for advancing game-based learning in teacher education

A Foster, M Shah - Journal of Digital Learning in Teacher …, 2020 - Taylor & Francis
In this analytical paper, we argue for the centrality of teachers in game-based learning (GBL)
interventions. We examine the following research question,“What principles emerge from …

The play curricular activity reflection discussion model for game-based learning

A Foster, M Shah - Journal of Research on Technology in …, 2015 - Taylor & Francis
This article elucidates the process of game-based learning in classrooms through the use of
the Play Curricular activity Reflection Discussion (PCaRD) model. A mixed-methods study …

Developing and assessing teachers' knowledge of game-based learning

M Shah, A Foster - Journal of Technology and Teacher Education, 2015 - learntechlib.org
Research focusing on the development and assessment of teacher knowledge in game-
based learning is in its infancy. A mixed-methods study was undertaken to educate pre …

Solar energy education through a cloud-based desktop virtual reality system

P Abichandani, W Mcintyre, W Fligor, D Lobo - Ieee Access, 2019 - ieeexplore.ieee.org
The sustained growth of the solar energy industry has created the need to formalize solar
energy education. This paper elucidates a novel, cloud-based, virtual reality (VR) …

Affordances and constraints of integrating esports into higher education from the perspectives of students and teachers: An ecological systems approach

Y Zhong, K Guo, SKW Chu - Education and Information Technologies, 2024 - Springer
This study aimed to investigate the perceived affordances of incorporating esports into
higher education using an ecological systems approach that examined the multiple factors …

Undertaking an ecological approach to advance game-based learning: A case study

M Shah, A Foster - Journal of Educational Technology & Society, 2014 - JSTOR
Systematic incorporation of digital games in schools is largely unexplored. This case study
explored the ecological conditions necessary for implementing a game-based learning …

[PDF][PDF] Projective Reflection: Facilitating Learning as Identity Change Through Game-Based Learning

M Shah, A Foster, A Barany - Game-based learning: Theory …, 2017 - researchgate.net
ABSTRACT This chapter introduces Projective Reflection (Foster, 2012; 2014), a theoretical
framework to understand the way learners engage in self-transformation or identity change …

High school students' role-playing for identity exploration: findings from virtual city planning

A Foster, M Shah, A Barany, H Talafian - Information and Learning …, 2019 - emerald.com
Purpose This paper aims to report findings for the following question,“What is the nature of
high school students' identity exploration as a result of exploring the role-possible selves of …