La gamificación en el ámbito educativo español: revisión sistemática

Ante la falta de motivación e implicación del alumnado surgen nuevas estrategias
metodológicas que acercan los procesos educativos a los intereses ya las necesidades del …

Personalized gamification: A literature review of outcomes, experiments, and approaches

L Rodrigues, AM Toda, PT Palomino… - Eighth international …, 2020 - dl.acm.org
Personalized gamification has gained substantial interest due to the expectation that it can
improve gamification's success. Considering some secondary studies on this topic, they lack …

An analysis of game design elements used in digital game-based language learning

T Govender, J Arnedo-Moreno - Sustainability, 2021 - mdpi.com
Considerable changes have occurred in language learning with the introduction of gameful
approaches in the classroom and the increase in the popularity of language applications like …

Educational hall escape: Increasing motivation and raising emotions in higher education students

A Macías-Guillén, RM Díez, L Serrano-Luján… - Education …, 2021 - mdpi.com
Educational Escape Room is an innovative method used in classrooms to motivate students.
This article describes a version of Educational Escape Room applied to undergraduate …

Gamification in initial teacher training to promote inclusive practices: a qualitative study

A Manzano-León, JM Aguilar-Parra… - International journal of …, 2022 - mdpi.com
Gamification consists of the use of ludic elements in non-ludic contexts. It is becoming an
educational trend, due to its ability to work on curriculum skills in a fun and motivating way …

Validation of user preferences and effects of personalized gamification on task performance

GF Tondello, LE Nacke - Frontiers in Computer Science, 2020 - frontiersin.org
Personalized gamification is the tailoring of gameful design elements to user preferences to
improve engagement. However, studies of user preferences have so far relied on self …

Enablers and difficulties in the implementation of gamification: A case study with teachers

I Araújo, AA Carvalho - Education Sciences, 2022 - mdpi.com
Although there is ample evidence that gamification can engage students in learning, it is
less used than one would expect. This raises the question of the difficulties teachers face in …

University students' views on the application of gamification in distance education

Z Ozcinar, N Orekhovskaya, M Svintsova… - … Journal of Emerging …, 2021 - learntechlib.org
The COVID-19 affecting the whole world has also affected education. Education has
changed from face-to-face education to distance education. In distance education, it is the …

[PDF][PDF] Dynamic personalization of gameful interactive systems

GF Tondello - 2019 - core.ac.uk
Gameful design, the process of creating a system with affordances for gameful experiences,
can be used to increase user engagement and enjoyment of digital interactive systems. It …

The “STAR WARS: The First Jedi” Program—Effects of Gamification on Psychological Well-Being of College Students

C Navarro-Mateos, J Mora-Gonzalez… - Games for Health …, 2024 - liebertpub.com
Background: College students are particularly susceptible to developing mental health
problems. Gamification can be a powerful teaching strategy to favor motivation and …