Emerging technologies as pedagogical tools for teaching and learning science: A literature review
This paper reviews the literature on emergent technologies from the field of science
education. In an effort to summarize the current state of research, and identify specific types …
education. In an effort to summarize the current state of research, and identify specific types …
A scoping review of studies on computational thinking in K–12 mathematics classrooms
Since the 1960s, a few, yet very influential, educational researchers have investigated how
computer programming can be used to foster mathematics learning. However, since the term …
computer programming can be used to foster mathematics learning. However, since the term …
Defining computational thinking for mathematics and science classrooms
Science and mathematics are becoming computational endeavors. This fact is reflected in
the recently released Next Generation Science Standards and the decision to include …
the recently released Next Generation Science Standards and the decision to include …
Modeling and measuring high school students' computational thinking practices in science
Despite STEM education communities recognizing the importance of integrating
computational thinking (CT) into high school curricula, computation still remains a separate …
computational thinking (CT) into high school curricula, computation still remains a separate …
Teaching and learning about complex systems in K–12 science education: A review of empirical studies 1995–2015
The study of complex systems has been highlighted in recent science education policy in the
United States and has been the subject of important real-world scientific investigation …
United States and has been the subject of important real-world scientific investigation …
What science and STEM teachers can learn from COVID-19: Harnessing data science and computer science through the convergence of multiple STEM subjects
O Lee, T Campbell - Journal of Science Teacher Education, 2020 - Taylor & Francis
The COVID-19 pandemic is a historic global event that has extended to all parts of society
and shaken the core of what we know and how we live. During this pandemic, the work of …
and shaken the core of what we know and how we live. During this pandemic, the work of …
Designing educational video games to be objects-to-think-with
N Holbert, U Wilensky - Journal of the Learning Sciences, 2019 - Taylor & Francis
In this article we propose that educational game design should work to create games as
objects-to-think-with—games that engage players in the exploration of and experimentation …
objects-to-think-with—games that engage players in the exploration of and experimentation …
Computational thinking in constructionist video games
Video games offer an exciting opportunity for learners to engage in computational thinking in
informal contexts. This paper describes a genre of learning environments called …
informal contexts. This paper describes a genre of learning environments called …
A review of modeling pedagogies: Pedagogical functions, discursive acts, and technology in modeling instruction
T Campbell, PS Oh, M Maughn, N Kiriazis… - Eurasia Journal of …, 2015 - ejmste.com
The current review examined modeling literature in top science education journals to better
understand the pedagogical functions of modeling instruction reported over the last decade …
understand the pedagogical functions of modeling instruction reported over the last decade …
Balancing the environment: Computational models as interactive participants in a STEM classroom
This paper describes the work done by sixth grade students to achieve and sustain
productive and personally meaningful lines of inquiry with computational models. The …
productive and personally meaningful lines of inquiry with computational models. The …