Transforming experience: the potential of augmented reality and virtual reality for enhancing personal and clinical change

G Riva, RM Baños, C Botella, F Mantovani… - Frontiers in …, 2016 - frontiersin.org
During life, many personal changes occur. These include changing house, school, work,
and even friends and partners. However, the daily experience shows clearly that, in some …

A systematic review of 10 years of augmented reality usability studies: 2005 to 2014

A Dey, M Billinghurst, RW Lindeman… - Frontiers in Robotics and …, 2018 - frontiersin.org
Augmented Reality (AR) interfaces have been studied extensively over the last few decades,
with a growing number of user-based experiments. In this paper, we systematically review …

[HTML][HTML] A case study of Augmented Reality simulation system application in a chemistry course

S Cai, X Wang, FK Chiang - Computers in human behavior, 2014 - Elsevier
The comprehension of micro-worlds has always been the focus and the challenge of
chemistry learning. Junior high school students' imaginative abilities are not yet mature. As a …

A comprehensive survey of the tactile internet: State-of-the-art and research directions

N Promwongsa, A Ebrahimzadeh… - … Surveys & Tutorials, 2020 - ieeexplore.ieee.org
The Internet has made several giant leaps over the years, from a fixed to a mobile Internet,
then to the Internet of Things, and now to a Tactile Internet. The Tactile Internet goes far …

Serious games for mental health: are they accessible, feasible, and effective? A systematic review and meta-analysis

HM Lau, JH Smit, TM Fleming, H Riper - Frontiers in psychiatry, 2017 - frontiersin.org
Introduction The development and use of serious games for mental health disorders are on
the rise. Yet, little is known about the impact of these games on clinical mental health …

Tourists responses to mobile augmented reality travel guides: The role of emotions on adoption behavior

P Kourouthanassis, C Boletsis, C Bardaki… - Pervasive and Mobile …, 2015 - Elsevier
This research presents a mobile augmented reality (MAR) travel guide, named CorfuAR,
which supports personalized recommendations. We report the development process and …

Serious games for health

V Wattanasoontorn, I Boada, R García, M Sbert - Entertainment Computing, 2013 - Elsevier
Maintaining and restoring health is a basic aspect of well being. On the other hand, serious
games is an emerging technology growing in importance for specialized training, taking …

Facilitating sustainability transition through serious games: A systematic literature review

M Stanitsas, K Kirytopoulos, E Vareilles - Journal of cleaner production, 2019 - Elsevier
Exploring aspects of how innovative methods can truly attain a sustainable society is
necessary for the future of our planet. This study focuses on serious games, and how users …

Moving from virtual reality exposure-based therapy to augmented reality exposure-based therapy: a review

O Baus, S Bouchard - Frontiers in human neuroscience, 2014 - frontiersin.org
This paper reviews the move from virtual reality exposure-based therapy to augmented
reality exposure-based therapy (ARET). Unlike virtual reality (VR), which entails a complete …

Automated virtual reality exposure therapy for spider phobia vs. in-vivo one-session treatment: A randomized non-inferiority trial

A Miloff, P Lindner, P Dafgård, S Deak, M Garke… - Behaviour research and …, 2019 - Elsevier
Objective This study compared the efficacy of a technician-assisted single-session virtual
reality exposure therapy (VRET) for the treatment of spider phobia featuring low-cost …