Player profiles for game‐based applications in engineering education

D Vergara, Á Antón‐Sancho… - Computer Applications …, 2023 - Wiley Online Library
The use of digital learning environments in higher education has led to design
methodological strategies, like gamification, adapted to computer‐based learning. The …

An integrated bibliometric analysis and systematic review modelling students' technostress in higher education

Y Lin, Z Yu - Behaviour & Information Technology, 2024 - Taylor & Francis
Technology integration in higher education has been widely recognised for its multifarious
benefits. Nevertheless, arising from various factors, the prevalence of technostress poses a …

A meta-analysis evaluating the effectiveness of instructional video technologies

Y Lin, Z Yu - Technology, Knowledge and Learning, 2023 - Springer
In the information and technology era, instructional video technologies have become
popular teaching approaches and attracted academic interest. A growing body of literature …

ANDROID MOBILE-BASED ENGLISH LEARNING GAME EDUCATION FOR CHILDREN IN INDONESIA

DAP Putri, D Priyawati, NK Arrizka… - Jurnal Teknik …, 2023 - jutif.if.unsoed.ac.id
The increasing use of english languange and its importance as a global languange make
english languange become important to learn and understand by many people. However …

[HTML][HTML] Factors affecting the aesthetic experiences in educational games: A qualitative investigation

F Jafarkhani, F Barani, K Nawaser, H Rashidi… - Journal of Economy and …, 2024 - Elsevier
Aesthetics play a pivotal role in enriching the learning experience and are indispensable for
fostering optimal educational environments. This study aims to identify the factors that shape …

Gamification for Industry 5.0 at the Core of Society 5.0

SK Arumugam, AK Tyagi - … , Challenges, and the Future of Web 3, 2023 - igi-global.com
Gamification has become a popular approach to engage employees, customers, and other
stakeholders in various industries. With the advent of Industry 5.0 and Society 5.0, the use of …

Gamification in marketing to increase customer retention

YTT Chen - 2023 - dspace.mit.edu
Gamification has emerged as a powerful marketing tool over the past decade, with its ability
to boost user engagement, retention, and brand loyalty. This thesis examines the application …

Embracing Lifelong Learning Through Gamified Flipped Learning

T Babacan, EA Altaş - Embracing Technological Advancements for …, 2024 - igi-global.com
This chapter delves into the harmony between gamification and flipped learning building a
dynamic approach called “gamified flipped learning.” The chapter addresses ways to …

[PDF][PDF] Influencia de la Retroalimentación en la Detección y Memoria de Reconocimiento de las Características no Físicas y Físicas de las Noticias Falsas: un Análisis …

D Peralta-Granados, JA Aristizábal… - Revista Interamericana de …, 2022 - redalyc.org
El objetivo de esta investigación fue analizar el efecto de la retroalimentación inmediata en
la detección y memoria de reconocimiento de noticias falsas y verdaderas, utilizando la …

Gamification Design

F Zhao - User Experience Methods and Tools in Human …, 2024 - taylorfrancis.com
This chapter provides a comprehensive examination of the concept of gamification and its
diverse applications and design across various contexts. The initial section introduces the …