Player profiles for game‐based applications in engineering education
D Vergara, Á Antón‐Sancho… - Computer Applications …, 2023 - Wiley Online Library
The use of digital learning environments in higher education has led to design
methodological strategies, like gamification, adapted to computer‐based learning. The …
methodological strategies, like gamification, adapted to computer‐based learning. The …
An integrated bibliometric analysis and systematic review modelling students' technostress in higher education
Technology integration in higher education has been widely recognised for its multifarious
benefits. Nevertheless, arising from various factors, the prevalence of technostress poses a …
benefits. Nevertheless, arising from various factors, the prevalence of technostress poses a …
A meta-analysis evaluating the effectiveness of instructional video technologies
In the information and technology era, instructional video technologies have become
popular teaching approaches and attracted academic interest. A growing body of literature …
popular teaching approaches and attracted academic interest. A growing body of literature …
ANDROID MOBILE-BASED ENGLISH LEARNING GAME EDUCATION FOR CHILDREN IN INDONESIA
DAP Putri, D Priyawati, NK Arrizka… - Jurnal Teknik …, 2023 - jutif.if.unsoed.ac.id
The increasing use of english languange and its importance as a global languange make
english languange become important to learn and understand by many people. However …
english languange become important to learn and understand by many people. However …
[HTML][HTML] Factors affecting the aesthetic experiences in educational games: A qualitative investigation
F Jafarkhani, F Barani, K Nawaser, H Rashidi… - Journal of Economy and …, 2024 - Elsevier
Aesthetics play a pivotal role in enriching the learning experience and are indispensable for
fostering optimal educational environments. This study aims to identify the factors that shape …
fostering optimal educational environments. This study aims to identify the factors that shape …
Gamification for Industry 5.0 at the Core of Society 5.0
SK Arumugam, AK Tyagi - … , Challenges, and the Future of Web 3, 2023 - igi-global.com
Gamification has become a popular approach to engage employees, customers, and other
stakeholders in various industries. With the advent of Industry 5.0 and Society 5.0, the use of …
stakeholders in various industries. With the advent of Industry 5.0 and Society 5.0, the use of …
Gamification in marketing to increase customer retention
YTT Chen - 2023 - dspace.mit.edu
Gamification has emerged as a powerful marketing tool over the past decade, with its ability
to boost user engagement, retention, and brand loyalty. This thesis examines the application …
to boost user engagement, retention, and brand loyalty. This thesis examines the application …
Embracing Lifelong Learning Through Gamified Flipped Learning
T Babacan, EA Altaş - Embracing Technological Advancements for …, 2024 - igi-global.com
This chapter delves into the harmony between gamification and flipped learning building a
dynamic approach called “gamified flipped learning.” The chapter addresses ways to …
dynamic approach called “gamified flipped learning.” The chapter addresses ways to …
[PDF][PDF] Influencia de la Retroalimentación en la Detección y Memoria de Reconocimiento de las Características no Físicas y Físicas de las Noticias Falsas: un Análisis …
D Peralta-Granados, JA Aristizábal… - Revista Interamericana de …, 2022 - redalyc.org
El objetivo de esta investigación fue analizar el efecto de la retroalimentación inmediata en
la detección y memoria de reconocimiento de noticias falsas y verdaderas, utilizando la …
la detección y memoria de reconocimiento de noticias falsas y verdaderas, utilizando la …
Gamification Design
F Zhao - User Experience Methods and Tools in Human …, 2024 - taylorfrancis.com
This chapter provides a comprehensive examination of the concept of gamification and its
diverse applications and design across various contexts. The initial section introduces the …
diverse applications and design across various contexts. The initial section introduces the …