[HTML][HTML] Conceptual ambiguity surrounding gamification and serious games in health care: literature review and development of game-based intervention reporting …

S Warsinsky, M Schmidt-Kraepelin, S Rank… - Journal of medical …, 2021 - jmir.org
Background In health care, the use of game-based interventions to increase motivation,
engagement, and overall sustainability of health behaviors is steadily becoming more …

Gaming disorder and psychotic disorders: a scoping review

M Huot-Lavoie, M Gabriel-Courval, L Béchard… - …, 2023 - karger.com
Background: There is a growing interest in understanding the impact of video games in the
clinical field, given that their excessive use could be associated with health issues …

Associations between digital media use and psychotic experiences in young adults of Quebec, Canada: a longitudinal study

V Paquin, FL Philippe, H Shannon, S Guimond… - Social Psychiatry and …, 2024 - Springer
Purpose Digital media use has been associated with psychotic experiences in youth from
the community, but the direction of association remains unclear. We aimed to examine …

[HTML][HTML] A Digital System (YouXin) to Facilitate Self-Management by People With Psychosis in China: Protocol for a Nonrandomized Validity and Feasibility Study With …

X Zhang, S Lewis, LA Carter… - JMIR research …, 2023 - researchprotocols.org
Background Psychosis is one of the most disabling mental health conditions and causes
significant personal, social, and economic burden. Accurate and timely symptom monitoring …

The tangled ways to classify games: A systematic review of how games are classified in psychological research

J Starosta, P Kiszka, PD Szyszka, S Starzec, P Strojny - PLoS one, 2024 - journals.plos.org
In the face of the rapid evolution of the gaming market and the puzzling overlap of genres,
consistency in classification seems elusive. The purpose of the present review was to …

Evaluating a smartphone-based symptom self-monitoring app for psychosis in China (YouXin): A non-randomised validity and feasibility study with a mixed-methods …

X Zhang, S Lewis, LA Carter, X Chen, J Zhou… - Digital …, 2024 - journals.sagepub.com
Background Psychosis causes a significant burden globally, including in China, where
limited mental health resources hinder access to care. Smartphone-based remote …

From forceful compliance to motivated endorsement: effects of gamification on policy compliance during COVID-19

E Wallius, ACT Klock, J Hamari - Behaviour & Information …, 2023 - Taylor & Francis
The commonly applied strategies for promoting policy compliance can be coercive,
potentially hindering behavioural change and discouraging individuals from taking a …

Suicide means, timing, intent and behavior characteristics of the suicides with schizophrenia

J Lyu, J Zhang - Psychiatry research, 2021 - Elsevier
Background Studies have been reported on suicide and schizophrenic suicide, but few
compared certain characteristics of suicides with and without schizophrenia. Methods A …

Acceptability and experience of a smartphone symptom monitoring app for people with psychosis in China (YouXin): a qualitative study

X Zhang, S Lewis, X Chen, J Zhou, X Wang, S Bucci - BMC psychiatry, 2024 - Springer
Background Access to high-quality mental healthcare remains challenging for people with
psychosis globally, including China. Smartphone-based symptom monitoring has the …

Technology use and attitudes towards digital mental health in people with severe mental health problems: a survey study in China

X Zhang, S Lewis, X Chen, N Berry, S Bucci - Frontiers in Psychiatry, 2023 - frontiersin.org
Introduction Digital mental health is a promising solution to support people with severe
mental health problems (SMI) in China. However, little is known about the ownership rate of …