“Dear IOC”: considerations for the governance, valuation, and evaluation of trends and developments in eSports

DBW Postma, RW van Delden… - Frontiers in Sports and …, 2022 - frontiersin.org
In 2021, the International Olympic Committee ventured virtual space by launching their first
ever Olympic Virtual Series–featuring virtual baseball, cycling, rowing, sailing and motor …

A Design Space of Sports Interaction Technology

DBW Postma, RW van Delden… - … and Trends® in …, 2022 - nowpublishers.com
With this monograph we introduce a new, systematic taxonomy of Sports Interaction
Technology (Sports ITech) that defines a design space of existing and future work in this …

[HTML][HTML] An approach to innovative eSports from a business perspective

MÁ López-Cabarcos, J Caby, SAS Lugilde… - Journal of Innovation & …, 2024 - Elsevier
Abstract eSports, as a competitive activity related to the video game industry has attracted
significant attention in recent years. Using co-citation analysis of references and authors …

SixFeet Reimagined-An Interactive Exercise System to Support Sport Specific Training in Pandemic Times.

D Postma, A de Ruiter, C Ranasinghe… - Proceedings of the 13th …, 2024 - dl.acm.org
COVID-19 impacted the way we live and experience sports. At various times during the
pandemic, it was virtually impossible to meaningfully engage in team sports. In this paper …

Engaging the Senses: Multi-modal Environment Design for Promoting Social Engagement

Y Lyu - 2024 - search.proquest.com
Social engagement is vital for developing a healthy social life. The advantages of engaging
in positive social interactions are evident in various contexts. Active social interaction in the …

Crew Rowing in Virtual Reality

J Weldink - 2024 - essay.utwente.nl
The aim of this thesis is to investigate the potential of Virtual Reality in facilitating the training
of interpersonal coordination in sports, particularly for crew rowing. To research this, two …