[图书][B] Multiplayer educational role playing games (MPERPGs) and the application of leadership

AS Clayton - 2017 - search.proquest.com
The purpose of this qualitative case study was to investigate how Multiplayer Educational
Role-Playing Games (MPERPGs) influenced leadership behaviors for students at Squadron …

Collaboration in 3D Virtual Worlds: designing a protocol for case study research

A Cruz, H Paredes, B Fonseca… - … Proceedings of the …, 2015 - ebooks.iospress.nl
Three-dimensional virtual worlds (3DVW) have been growing fast in number of users, and
are used for the most diverse purposes. In collaboration, 3DVW are used with good results …

Collaboration in 3D Virtual Worlds: a protocol for case study research

A Cruz, H Paredes, B Fonseca, P Martins… - … Transactions on Future …, 2016 - eudl.eu
Three-dimensional virtual worlds have been growing fast in number of users, and are used
for the most diverse purposes. In collaboration, they are used with good results due to …

[图书][B] Using virtual worlds to identify multidimensional student engagement in high school foreign language learning classrooms

LB Jacob - 2012 - search.proquest.com
Virtual world environments have evolved from object-oriented, text-based online games to
complex three-dimensional immersive social spaces where the lines between reality and …

A influência da comunicação não verbal na colaboração em mundos virtuais 3D: estudo de caso na formação de práticas de manutenção aeronáutica

G Silva - 2017 - repositorioaberto.uab.pt
Os mundos virtuais têm sido usados com sucesso em diversas áreas, como por exemplo na
formação, por criarem ambientes imersivos propícios à colaboração, onde os utilizadores …

A Influência da Comunicação não Verbal na Colaboração em Mundos Virtuais 3D: Estudo de Caso na Formação de Práticas de Manutenção Aeronáutica

GJM da Silva - 2016 - search.proquest.com
Os mundos virtuais têm sido usados com sucesso em diversas áreas, como por exemplo na
formação, por criarem ambientes imersivos propícios à colaboração, onde os utilizadores …

[PDF][PDF] Utilizing and evaluating the virtual world of Second Life for collaborative learning activities: A primary case study

N Pellas, I Kazanidis - Συνέδρια της Ελληνικής Επιστημονικής …, 2012 - academia.edu
In the last decade, there is a common conviction for modern learning practices to use virtual
worlds (VWs) for enhancing the “technological literacy.” Likewise, the corollary of interactivity …

Towards a Beneficial Formalization of Cyber Entities' Interactions during the E-Learning Process in the Virtual World of “Second Life”

P Nikolaos - … Management: Coordination Approaches and Multi-Site …, 2013 - igi-global.com
This chapter investigates the new interactive dimension, which arises between cyber entities
(avatars) that move around, meet others, and emulate their work in [D-] CIVEs ([Distributed-] …