Smart objects and replicas: a survey of tangible and embodied interactions in museums and cultural heritage sites
Tangible and embodied interactions are areas of research within HCI and interaction
design. They refer to a way in which interacting with computer systems is closer to the way …
design. They refer to a way in which interacting with computer systems is closer to the way …
MuMIA: Multimodal interactions to better understand art contexts
Cultural heritage is a challenging domain of application for novel interactive technologies,
where varying aspects in the way that cultural assets are delivered play a major role in …
where varying aspects in the way that cultural assets are delivered play a major role in …
Bringing a peripheral, traditional venue to the digital era with targeted narratives
The current work presents a method of enhancing museum content with narratives targeting
history reflection in a personalized manner, delivered by an especially designed mobile app …
history reflection in a personalized manner, delivered by an especially designed mobile app …
A museum app to trigger users' reflection
This paper introduces a mobile museum guide that has been designed for the National
Gallery in London with the special goal of triggering reflection of the visitor. We also present …
Gallery in London with the special goal of triggering reflection of the visitor. We also present …
The Sound of Paintings: Using Citizen Curation to Explore the Cross-Modal Personalization of Museum Experiences
P Mulholland, A Stoneman, N Barker… - Adjunct Proceedings of …, 2023 - dl.acm.org
This paper describes the use of Citizen Curation to explore ways in which cross-modal
experiences can be used and created by museum visitors. Citizen Curation can be defined …
experiences can be used and created by museum visitors. Citizen Curation can be defined …
The Diary of Niels: Affective Engagement Through Tangible Interaction with Museum Artifacts
MM Schou, AS Løvlie - Digital Heritage. Progress in Cultural Heritage …, 2021 - Springer
This paper presents a research through design exploration using tangible interactions in
order to seamlessly integrate technology in a historical house museum. The study …
order to seamlessly integrate technology in a historical house museum. The study …
ArtStory Beats: Highlighting interactions between visual arts and music with storytelling
In this article, we present the use-case of ArtStory Beats, a mobile application that aims to
reflect the creative dialogue between visual arts and music, offering stories about the vibrant …
reflect the creative dialogue between visual arts and music, offering stories about the vibrant …
Reliving the experience of visiting a gallery: Methods for evaluating informal learning in games for cultural heritage
When evaluating the effectiveness of gamified app experiences in cultural heritage venues
in terms of informal learning outcomes, a core challenge is the complexity involved in …
in terms of informal learning outcomes, a core challenge is the complexity involved in …
Assessment of digital environments for cultural heritage communication
S Goud, V Lombardo - CEUR WORKSHOP PROCEEDINGS, 2020 - iris.unito.it
Preservation of cultural heritage requires the effective communication of values associated
with its tangible and intangible elements from one generation to the next. The process of …
with its tangible and intangible elements from one generation to the next. The process of …
Everyday photos as tools to enhance the museum experience
A Antoniou, SR Morillo… - Journal of Integrated …, 2023 - ejournals.epublishing.ekt.gr
Purpose-Inspired by a recent museum visit, the present work wished to study the effect of the
use of photos in cultural technologies. Design/methodology/approach-We used ancient …
use of photos in cultural technologies. Design/methodology/approach-We used ancient …