Natural walking in virtual reality: A review

NC Nilsson, S Serafin, F Steinicke… - … in Entertainment (CIE), 2018 - dl.acm.org
Recent technological developments have finally brought virtual reality (VR) out of the
laboratory and into the hands of developers and consumers. However, a number of …

Literature review of locomotion techniques in virtual reality.

H Cherni, N Métayer… - International Journal of …, 2020 - search.ebscohost.com
This study represents a systematic literature review in which we explored the locomotion
techniques in virtual reality between 2012 and 2019. We analysed and compared 22 …

Virtual locomotion: a survey

M Al Zayer, P MacNeilage… - IEEE transactions on …, 2018 - ieeexplore.ieee.org
Virtual reality (VR) has enjoyed significant popularity in recent years. Where navigation has
been a fundamental appeal of 3D applications for decades, facilitating this in VR has been …

Being there again–Presence in real and virtual environments and its relation to usability and user experience using a mobile navigation task

J Brade, M Lorenz, M Busch, N Hammer… - International Journal of …, 2017 - Elsevier
The possibility of using virtual environments instead of real field or laboratory environments
is a promising research field. However, before virtual environments are able to replace the …

Towards a consensus gesture set: A survey of mid-air gestures in HCI for maximized agreement across domains

M Hosseini, T Ihmels, Z Chen, M Koelle… - Proceedings of the …, 2023 - dl.acm.org
Mid-air gesture-based systems are becoming ubiquitous. Many mid-air gestures control
different kinds of interactive devices, applications, and systems. They are, however, still …

Empirical research in mid-air interaction: A systematic review

P Koutsabasis, P Vogiatzidakis - International Journal of Human …, 2019 - Taylor & Francis
Mid-air interaction is a distinct style of natural HCI (Human-Computer Interaction). In mid-air
interaction, users make use of their whole body—with a strong focus on hands—and apply …

Locomotion in virtual reality for room scale tracked areas

E Bozgeyikli, A Raij, S Katkoori, R Dubey - International Journal of Human …, 2019 - Elsevier
Virtual reality (VR) is becoming a more popular and available technology, with the new
generation systems and more content specifically developed for this medium. One of the …

On your feet! enhancing vection in leaning-based interfaces through multisensory stimuli

E Kruijff, A Marquardt, C Trepkowski… - Proceedings of the …, 2016 - dl.acm.org
When navigating larger virtual environments and computer games, natural walking is often
unfeasible. Here, we investigate how alternatives such as joystick-or leaning-based …

Evaluation of hands-free HMD-based navigation techniques for immersive data analysis

D Zielasko, S Horn, S Freitag, B Weyers… - … IEEE symposium on …, 2016 - ieeexplore.ieee.org
To use the full potential of immersive data analysis when wearing a head-mounted display,
users have to be able to navigate through the spatial data. We collected, developed and …

Comparing leaning-based motion cueing interfaces for virtual reality locomotion

A Kitson, AM Hashemian, ER Stepanova… - … IEEE Symposium on …, 2017 - ieeexplore.ieee.org
In this paper, we describe a user study comparing five different locomotion interfaces for
virtual reality locomotion. We compared a standard non-motion cueing interface, Joystick …