Game experience when controlling a weak avatar in full-body enaction

R Pugliese, K Förger, T Takala - … , IVA 2015, Delft, The Netherlands, August …, 2015 - Springer
In this paper we describe a motion-controlled game based on a paradigm of a player
enacting the character, rather than a character mimicking the player's action. Our hypothesis …

Technology solutions in chronic disease management: the role of 'Social Media'

J Schulz - International Journal of Biomedical Engineering …, 2014 - inderscienceonline.com
'Social Media', such as Facebook, Twitter and Wikipedia, and healthcare are melting
together and becoming more and more important for our daily life and as healthcare cost is …

Learning to design through character identification using a gamification learning app: Effects of learning quests on students' design behaviours and performance

SE Pek, JHL Koh - 2021 - researchsquare.com
Character identification occurs when game players adopt the identities of game characters
to different degrees. Character identification can enhance identity development and learning …

[引用][C] Captura de movimento e animação como meio de criação e treinamento em performance

V Berezina-Blackburn - Revista VIS: Revista do Programa de Pós-Graduação …, 2018