Robust high-resolution cloth using parallelism, history-based collisions, and accurate friction
In this paper we simulate high resolution cloth consisting of up to 2 million triangles which
allows us to achieve highly detailed folds and wrinkles. Since the level of detail is also …
allows us to achieve highly detailed folds and wrinkles. Since the level of detail is also …
Parallel techniques for physically based simulation on multi-core processor architectures
B Thomaszewski, S Pabst, W Blochinger - Computers & Graphics, 2008 - Elsevier
As multi-core processor systems become more and more widespread, the demand for
efficient parallel algorithms also propagates into the field of computer graphics. This is …
efficient parallel algorithms also propagates into the field of computer graphics. This is …
Distributed physical based simulations for large vr applications
We present a novel software framework for developing highly animated virtual reality
applications. Using a modular application design, our goal is to alleviate software …
applications. Using a modular application design, our goal is to alleviate software …
Element-wise mixed implicit-explicit integration for stable dynamic simulation of deformable objects
B Fierz, J Spillmann, M Harders - Proceedings of the 2011 ACM …, 2011 - dl.acm.org
In order to evolve a deformable object in time, the underlying equations of motion have to be
numerically integrated. This is commonly done by employing either an explicit or an implicit …
numerically integrated. This is commonly done by employing either an explicit or an implicit …
Subdivision-based nonlinear multiscale cloth simulation
Cloth simulation is an important topic for many applications in computer graphics, animation,
and augmented virtual reality. The mechanical behavior of cloth objects can be modeled by …
and augmented virtual reality. The mechanical behavior of cloth objects can be modeled by …
Physically based simulation of cloth on distributed memory architectures
B Thomaszewski, W Blochinger - Parallel Computing, 2007 - Elsevier
Physically based simulation of cloth in virtual environments is a computationally demanding
problem. It involves modeling the internal material properties of the textile (physical …
problem. It involves modeling the internal material properties of the textile (physical …
Simulation and Visualisation of Virtual Textiles for Virtual Try-On
M Wacker, M Keckeisen, S Kimmerle… - Research Journal of …, 2005 - emerald.com
The correct simulation and visualisation of textiles comprises many research fields such as
mathematics, physics, materials science, and computer graphics. It consists of modelling the …
mathematics, physics, materials science, and computer graphics. It consists of modelling the …
[PDF][PDF] Exploiting Parallelism in Physically-Based Simulations on Multi-Core Processor Architectures.
B Thomaszewski, S Pabst, W Blochinger - EGPGV, 2007 - diglib.eg.org
As multi-core processor systems become more and more widespread, the demand for
designing efficient parallel algorithms propagates also into the field of computer graphics …
designing efficient parallel algorithms propagates also into the field of computer graphics …
Parallel simulation of cloth on distributed memory architectures
B Thomaszewski, W Blochinger - … of the 6th Eurographics conference on …, 2006 - dl.acm.org
The physically based simulation of clothes in virtual environments is a highly demanding
problem. It involves both modeling the internal material properties of the textile and the …
problem. It involves both modeling the internal material properties of the textile and the …
Time‐Domain Parallelization for Accelerating Cloth Simulation
Cloth simulations, widely used in computer animation and apparel design, can be
computationally expensive for real‐time applications. Some parallelization techniques have …
computationally expensive for real‐time applications. Some parallelization techniques have …