Augmented reality systems in the cultural heritage domains: A systematic review

A Ramtohul, KK Khedo - Digital Applications in Archaeology and Cultural …, 2024 - Elsevier
The recent developments of Augmented Reality (AR) have revolutionised various industries,
including the heritage industry. Cultural organisations are embracing AR applications to …

A gamified augmented reality application for digital heritage and tourism

I Paliokas, AT Patenidis, EE Mitsopoulou, C Tsita… - Applied Sciences, 2020 - mdpi.com
Featured Application An Augmented Reality application designed to allow on-the-spot
museum visitors to navigate and view exhibitions using their own mobile devices by …

Designing for mobile and immersive visual analytics in the field

M Whitlock, K Wu, DA Szafir - IEEE transactions on visualization …, 2019 - ieeexplore.ieee.org
Data collection and analysis in the field is critical for operations in domains such as
environmental science and public safety. However, field workers currently face dataand …

[HTML][HTML] Digital methods and techniques for reconstructing and visualizing ancient 3D polychromy–An overview

E Siotto, P Cignoni - Journal of Cultural Heritage, 2024 - Elsevier
The digital technologies employed in archaeology since the 1990s have progressively and
experimentally been utilized over the last two decades to document and re-present the …

A survey of augmented reality applications in cultural heritage

J Aliprantis, G Caridakis - International Journal of Computational …, 2019 - igi-global.com
Augmented reality is now a well-known concept, a technology that integrates digital content
to the user's physical world. As more and more applications begin to reshape user's daily …

ART for art: augmented reality taxonomy for art and cultural heritage

K Čopič Pucihar, M Kljun - Augmented Reality Art: From an Emerging …, 2018 - Springer
Existing augmented reality (AR) taxonomies act as generic classifiers of AR systems and do
not provide any insights into technology adoption for a given use context. For this reason …

Situated storytelling with SLAM enabled augmented reality

S Ketchell, W Chinthammit, U Engelke - Proceedings of the 17th …, 2019 - dl.acm.org
This paper addresses the feasibility of situated storytelling using Simultaneous Localisation
and Mapping (SLAM) enabled augmented reality (AR) on a mobile phone. We specifically …

[PDF][PDF] Teenagers as experience seekers regarding interactive museums tours

V Cesário, A Coelho, V Nisi - … of the 1st international conference on …, 2017 - academia.edu
Museums promote ultur l experien es through the exhi its nd the stories ehind them.
Nevertheless, museums re not lw ys designed to eng ge nd interest young udien es, espe i …

User engagement continuum: art engagement and exploration with augmented reality

M Kljun, K Čopič Pucihar, P Coulton - … : From an Emerging Technology to a …, 2018 - Springer
The most common way to consume art is through observation and acknowledgement of its
existence. From the viewpoint of preserving art and cultural heritage, such passive …

[PDF][PDF] Playing with the Artworks: A Personalised Artwork Experience.

M Weerasinghe, M Kljun, KC Pucihar, P Coulton - HCI-SI, 2021 - ceur-ws.org
Our experiences of artworks in galleries and museums are generally passive. While this is a
widely adopted practice for preservation purposes, it hinders the engagement potential with …