The gamification user types hexad scale

GF Tondello, RR Wehbe, L Diamond, M Busch… - Proceedings of the …, 2016 - dl.acm.org
Several studies have indicated the need for personalizing gamified systems to users'
personalities. However, mapping user personality onto design elements is difficult. Hexad is …

Empirical validation of the gamification user types hexad scale in English and Spanish

GF Tondello, A Mora, A Marczewski… - International Journal of …, 2019 - Elsevier
Gamification, the use of game elements in non-game systems, is now established as a
relevant research field in human-computer interaction (HCI). Several empirical studies have …

Gamification and serious games in a healthcare informatics context

R De Croon, D Wildemeersch, J Wille… - 2018 IEEE …, 2018 - ieeexplore.ieee.org
The objective of this literature overview paper is to inform the healthcare informatics reader,
who is new to gameful design, and introduce him or her into the domain of serious games …

[HTML][HTML] Raising consent awareness with gamification and knowledge graphs: an automotive use case

SC Rasmusen, M Penz, S Widauer, P Nako… - … Journal on Semantic …, 2022 - igi-global.com
Consent is one of GDPR's lawful bases for data processing and specific requirements for it
apply. Consent should be specific, unambiguous and most of all informed. However, an …

Students' perception of gamification in higher education courses

A Rajšp, T Beranič, M Heričko… - … on Information and …, 2017 - search.proquest.com
This paper presents an analysis of students' perceptions on the concept and elements of
gamification, after completing a partly gamified ERPSIM course within the scope of the …

[HTML][HTML] Effects of gamification on the benefits of student response systems in learning of human anatomy: Three experimental studies

JJ López-Jiménez, JL Fernández-Alemán… - International journal of …, 2021 - mdpi.com
This paper presents three experiments to assess the impact of gamifying an audience
response system on the perceptions and educational performance of students. An audience …

[HTML][HTML] Identifying player types to tailor game-based learning design to learners: Cross-sectional survey using q methodology

AEJ Van Gaalen, J Schönrock-Adema… - JMIR Serious …, 2022 - games.jmir.org
Background: Game-based learning appears to be a promising instructional method because
of its engaging properties and positive effects on motivation and learning. There are …

[PDF][PDF] Dynamic personalization of gameful interactive systems

GF Tondello - 2019 - core.ac.uk
Gameful design, the process of creating a system with affordances for gameful experiences,
can be used to increase user engagement and enjoyment of digital interactive systems. It …

Disambiguating preferences for gamification strategies to motivate pro-environmental behaviour

L Van Houdt, M Millecamp, K Verbert… - Proceedings of the …, 2020 - dl.acm.org
Much topical gamification research has focused on the application of personality trait models
and the development of player typologies. These models are often applied under the …

Increasing motivation in social exercise games: personalising gamification elements to player type

G Chan, A Arya, R Orji, Z Zhao… - Behaviour & Information …, 2023 - Taylor & Francis
Fun and social affiliation are good predictors of long-term intention to use game-based
interventions including those for motivating physical activity, yet current player matching …