“Dear IOC”: considerations for the governance, valuation, and evaluation of trends and developments in eSports

DBW Postma, RW van Delden… - Frontiers in Sports and …, 2022 - frontiersin.org
In 2021, the International Olympic Committee ventured virtual space by launching their first
ever Olympic Virtual Series–featuring virtual baseball, cycling, rowing, sailing and motor …

[HTML][HTML] Motion-based technology to support motor skills screening in developing children: A scoping review

B Bossavit, I Arnedillo-Sánchez - Computer Methods and Programs in …, 2023 - Elsevier
Background Acquiring motor skills is fundamental for children's development since it is
linked to cognitive development. However, access to early detection of motor development …

Evaluating tutorial-based instructions for controllers in virtual reality games

D Kao, AJ Magana, C Mousas - Proceedings of the ACM on human …, 2021 - dl.acm.org
Virtual reality (VR) has disrupted the gaming market and is rapidly becoming ubiquitous. Yet
differences between VR and traditional mediums, such as controllers that are visible in the …

A Design Space of Sports Interaction Technology

DBW Postma, RW van Delden… - … and Trends® in …, 2022 - nowpublishers.com
With this monograph we introduce a new, systematic taxonomy of Sports Interaction
Technology (Sports ITech) that defines a design space of existing and future work in this …

Grand Challenges in SportsHCI

DS Elvitigala, A Karahanoğlu, A Matviienko… - Proceedings of the CHI …, 2024 - dl.acm.org
The field of Sports Human-Computer Interaction (SportsHCI) investigates interaction design
to support a physically active human being. Despite growing interest and dissemination of …

Igym: An interactive floor projection system for inclusive exergame environments

R Graf, P Benawri, AE Whitesall, D Carichner… - Proceedings of the …, 2019 - dl.acm.org
In traditional sport settings, players with mobility disabilities typically do not have
opportunities to engage in physical play with their peers without mobility aids and vice versa …

Toy user interfaces: Systematic and industrial mapping

AP De Albuquerque, J Kelner - Journal of Systems Architecture, 2019 - Elsevier
Toys are play products designed for leisure and social play activities. Today, play products
increasingly incorporate hardware and software computation, often connecting to online …

Playing close to home: Interaction and emerging play in outdoor play installations

J Back, L Turmo Vidal, A Waern, S Paget… - Proceedings of the …, 2018 - dl.acm.org
Outdoor play is becoming an increasingly marginalised activity in the urban landscape.
Even in HCI, research on interactive solutions for outdoor play has largely been limited to …

Exploring the Design Space of InterActive Urban Environments: Triggering physical activity through embedded technology

L Van Renswouw, S Vos, P Van Wesemael… - Proceedings of the …, 2021 - dl.acm.org
Promoting healthy lifestyles is an essential endeavor for public health. The design of active
urban environments can be an effective medium to nudge people into moving. With …

Participation Patterns of Interactive Playful Museum Exhibits: Evaluating the Participant Journey Map through Situated Observations

D Mast, J Broekens, SI de Vries… - Proceedings of the 2023 …, 2023 - dl.acm.org
The Participant Journey Map (PJM) provides structured insight into participation with
interactive play in (semi-) public environments. It supports understanding of participants' …