[HTML][HTML] Gamification of cooperation: A framework, literature review and future research agenda
Cooperation is in many ways a meaningful behavior and understanding how cooperation
can be fostered among humans is integral to solving the many global challenges we are …
can be fostered among humans is integral to solving the many global challenges we are …
[HTML][HTML] The rise of motivational information systems: A review of gamification research
J Koivisto, J Hamari - International journal of information management, 2019 - Elsevier
Today, our reality and lives are increasingly game-like, not only because games have
become a pervasive part of our lives, but also because activities, systems and services are …
become a pervasive part of our lives, but also because activities, systems and services are …
Why do people use gamification services?
J Hamari, J Koivisto - International journal of information management, 2015 - Elsevier
In recent years, technology has been increasingly harnessed for motivating and supporting
people toward various individually and collectively beneficial behaviors. One of the most …
people toward various individually and collectively beneficial behaviors. One of the most …
“Working out for likes”: An empirical study on social influence in exercise gamification
J Hamari, J Koivisto - Computers in human behavior, 2015 - Elsevier
Today, people use a variety of social and gameful (mobile) applications in order to motivate
themselves and others to maintain difficult habits such as exercise, sustainable consumption …
themselves and others to maintain difficult habits such as exercise, sustainable consumption …
Gamified crowdsourcing: Conceptualization, literature review, and future agenda
Two parallel phenomena are gaining attention in human–computer interaction research:
gamification and crowdsourcing. Because crowdsourcing's success depends on a mass of …
gamification and crowdsourcing. Because crowdsourcing's success depends on a mass of …
Gamification in tourism and hospitality research in the era of digital platforms: a systematic literature review
Purpose The present study aims to synthesize and conceptualize, through a systematic
literature review (SLR), the current state of gamification knowledge in the tourism and …
literature review (SLR), the current state of gamification knowledge in the tourism and …
Research commentary: Setting a definition, context, and theory-based research agenda for the gamification of non-gaming applications
As a nascent area of study, gamification has attracted the interest of researchers in several
fields, but such researchers have scarcely focused on creating a theoretical foundation for …
fields, but such researchers have scarcely focused on creating a theoretical foundation for …
Social gamification affordances in the green IT services: perspectives from recognition and social overload
J Huang, L Zhou - Internet Research, 2021 - emerald.com
Purpose Recently, both practitioners and researchers are beginning to recognize the great
potential of social gamification in green information technology (IT) services. This study …
potential of social gamification in green information technology (IT) services. This study …
Adaptation of gaming features for motivating learners
Background. Many learning environments are quickly deserted by learners, even if they are
efficient. Gamification of learning environments is a recent approach used to enhance …
efficient. Gamification of learning environments is a recent approach used to enhance …
Social collaboration and gamification
Despite the fact that enterprise social software solutions such as IBM Connections and
Microsoft Sharepoint are able to increase the communication as well as the collaboration …
Microsoft Sharepoint are able to increase the communication as well as the collaboration …