Cross-device taxonomy: Survey, opportunities and challenges of interactions spanning across multiple devices
Designing interfaces or applications that move beyond the bounds of a single device screen
enables new ways to engage with digital content. Research addressing the opportunities …
enables new ways to engage with digital content. Research addressing the opportunities …
Cross-device media: a review of second screening and multi-device television
Television viewers interacting with second screens has become a common sight in the
modern living room. Such activities are a mixture of related, semi-related, and non-related …
modern living room. Such activities are a mixture of related, semi-related, and non-related …
On free-hand TV control: experimental results on user-elicited gestures with Leap Motion
IA Zaiţi, ŞG Pentiuc, RD Vatavu - Personal and Ubiquitous Computing, 2015 - Springer
We present insights from a gesture elicitation study conducted for TV control, during which
18 participants contributed gesture commands and rated the execution difficulty and recall …
18 participants contributed gesture commands and rated the execution difficulty and recall …
The user experience of journeys in the realm of augmented reality television
C Pamparău, RD Vatavu - Proceedings of the 2022 ACM International …, 2022 - dl.acm.org
Augmented Reality Television (ARTV) can take many forms, from AR content displayed
outside the TV frame to video-projected TV screens to social TV watching in VR to immersive …
outside the TV frame to video-projected TV screens to social TV watching in VR to immersive …
Understanding users' preferences for augmented reality television
I Popovici, RD Vatavu - 2019 IEEE international symposium on …, 2019 - ieeexplore.ieee.org
We examine users' preferences for Augmented Reality for television and report findings from
an exploratory study with 172 participants we conducted to understand the perceived value …
an exploratory study with 172 participants we conducted to understand the perceived value …
Visual impairments and mobile touchscreen interaction: state-of-the-art, causes of visual impairment, and design guidelines
RD Vatavu - International Journal of Human–Computer Interaction, 2017 - Taylor & Francis
This article identifies, catalogues, and discusses factors that are responsible for causing
visual impairment of either a pathological or situational nature for touch and gesture input on …
visual impairment of either a pathological or situational nature for touch and gesture input on …
Audience silhouettes: peripheral awareness of synchronous audience kinesics for social television
RD Vatavu - Proceedings of the ACM International Conference on …, 2015 - dl.acm.org
We introduce audience silhouettes for TV, which are visual representations of viewers' body
movements displayed in real-time on top of television content. With their minimal visual cues …
movements displayed in real-time on top of television content. With their minimal visual cues …
Mediating attention for second screen companion content
There is increasing interest in providing content to users on secondary devices while they
watch TV. This material, termed companion content, can be anything from textual …
watch TV. This material, termed companion content, can be anything from textual …
Challenges in mobile multi-device ecosystems
Background Coordinated multi-display environments from the desktop, second-screen to
gigapixel display walls are increasingly common. Personal and intimate mobile and …
gigapixel display walls are increasingly common. Personal and intimate mobile and …
Hover: Exploring cognitive maps and mid-air pointing for television control
We introduce “Hover,” a new concept and interface for remote TV control based on air
pointing in the users' personal, peripersonal, and extrapersonal space and implemented …
pointing in the users' personal, peripersonal, and extrapersonal space and implemented …