Pinpointing: Precise head-and eye-based target selection for augmented reality
Head and eye movement can be leveraged to improve the user's interaction repertoire for
wearable displays. Head movements are deliberate and accurate, and provide the current …
wearable displays. Head movements are deliberate and accurate, and provide the current …
Eye&head: Synergetic eye and head movement for gaze pointing and selection
L Sidenmark, H Gellersen - Proceedings of the 32nd annual ACM …, 2019 - dl.acm.org
Eye gaze involves the coordination of eye and head movement to acquire gaze targets, but
existing approaches to gaze pointing are based on eye-tracking in abstraction from head …
existing approaches to gaze pointing are based on eye-tracking in abstraction from head …
Hands-free human–robot interaction using multimodal gestures and deep learning in wearable mixed reality
This study proposes a novel hands-free interaction method using multimodal gestures such
as eye gazing and head gestures and deep learning for human-robot interaction (HRI) in …
as eye gazing and head gestures and deep learning for human-robot interaction (HRI) in …
Headgesture: Hands-free input approach leveraging head movements for hmd devices
We propose HeadGesture, a hands-free input approach to interact with Head Mounted
Display (HMD) devices. Using HeadGesture, users do not need to raise their arms to …
Display (HMD) devices. Using HeadGesture, users do not need to raise their arms to …
Understanding gesture input articulation with upper-body wearables for users with upper-body motor impairments
RD Vatavu, OC Ungurean - Proceedings of the 2022 CHI Conference on …, 2022 - dl.acm.org
We examine touchscreen stroke-gestures and mid-air motion-gestures articulated by users
with upper-body motor impairments with devices worn on the wrist, finger, and head. We …
with upper-body motor impairments with devices worn on the wrist, finger, and head. We …
Headcross: Exploring head-based crossing selection on head-mounted displays
We propose HeadCross, a head-based interaction method to select targets on VR and AR
head-mounted displays (HMD). Using HeadCross, users control the pointer with head …
head-mounted displays (HMD). Using HeadCross, users control the pointer with head …
Gazedock: Gaze-only menu selection in virtual reality using auto-triggering peripheral menu
Gaze-only input techniques in VR face the challenge of avoiding false triggering due to
continuous eye tracking while maintaining interaction performance. In this paper, we …
continuous eye tracking while maintaining interaction performance. In this paper, we …
“I Don't Want People to Look At Me Differently” Designing User-Defined Above-the-Neck Gestures for People with Upper Body Motor Impairments
Recent research proposed eyelid gestures for people with upper-body motor impairments
(UMI) to interact with smartphones without finger touch. However, such eyelid gestures were …
(UMI) to interact with smartphones without finger touch. However, such eyelid gestures were …
Resolving target ambiguity in 3d gaze interaction through vor depth estimation
D Mardanbegi, T Langlotz, H Gellersen - … of the 2019 CHI Conference on …, 2019 - dl.acm.org
Target disambiguation is a common problem in gaze interfaces, as eye tracking has
accuracy and precision limitations. In 3D environments this is compounded by objects …
accuracy and precision limitations. In 3D environments this is compounded by objects …
Head and eye egocentric gesture recognition for human-robot interaction using eyewear cameras
J Marina-Miranda, VJ Traver - IEEE Robotics and Automation …, 2022 - ieeexplore.ieee.org
Non-verbal communication plays a particularly important role in a wide range of scenarios in
Human-Robot Interaction (HRI). Accordingly, this work addresses the problem of human …
Human-Robot Interaction (HRI). Accordingly, this work addresses the problem of human …