[HTML][HTML] Turn-taking in conversational systems and human-robot interaction: a review

G Skantze - Computer Speech & Language, 2021 - Elsevier
The taking of turns is a fundamental aspect of dialogue. Since it is difficult to speak and listen
at the same time, the participants need to coordinate who is currently speaking and when …

In search of social capital

G Johnston, J Percy-Smith - Policy & Politics, 2003 - bristoluniversitypressdigital.com
English Social capital is increasingly regarded by politicians, policy makers and
theoreticians as an antidote to a range of social ills and its absence as a cause of those …

40 years of cognitive architectures: core cognitive abilities and practical applications

I Kotseruba, JK Tsotsos - Artificial Intelligence Review, 2020 - Springer
In this paper we present a broad overview of the last 40 years of research on cognitive
architectures. To date, the number of existing architectures has reached several hundred …

Towards a common framework for multimodal generation: The behavior markup language

S Kopp, B Krenn, S Marsella, AN Marshall… - Intelligent Virtual Agents …, 2006 - Springer
This paper describes an international effort to unify a multimodal behavior generation
framework for Embodied Conversational Agents (ECAs). We propose a three stage model …

[PDF][PDF] Success: A 9 layered-based model of giftedness

A Drigas, M Karyotaki, C Skianis - International Journal of Recent …, 2017 - academia.edu
The current hierarchical structure of human cognition proposed is indicative of the multi-
factorial and multi-layered construct of giftedness and intelligence. All individuals are …

Toward a unified catalog of implemented cognitive architectures

AV Samsonovich - Biologically inspired cognitive architectures …, 2010 - ebooks.iospress.nl
This work is a review of the online Comparative Table of Cognitive Architectures (the version
that was available at http://bicasymposium. com/cogarch on September 20, 2010). This …

[PDF][PDF] Building expression into virtual characters

V Vinayagamoorthy, M Gillies, A Steed, E Tanguy… - 2006 - research.gold.ac.uk
Virtual characters are an important part of many 3D graphical simulations. In entertainment
or training applications, virtual characters might be one of the main mechanisms for creating …

Intelligence by design: Principles of modularity and coordination for engineering complex adaptive agents

JJ Bryson - 2001 - dspace.mit.edu
All intelligence relies on search-for example, the search for an intelligent agent's next action.
Search is only likely to succeed in resource-bounded agents if they have already been …

Employing AI methods to control the behavior of animated interface agents

E André, T Rist, J Muller - Applied artificial intelligence, 1999 - Taylor & Francis
Life-like characters are increasingly gaining the attention of researchers and commercial
developers of user interfaces. A strong argument in favor of using such characters in the …

Natural turn-taking needs no manual: Computational theory and model, from perception to action

KR Thórisson - Multimodality in language and speech systems, 2002 - Springer
Decisions like these are made by dialogue participants as often as 2–3 times per second.
For a 30 minute conversation that's over 5000 decisions. And that's just a fraction of what …